Logo - springer
Slogan - springer

Computer Science | Beginning iOS 3D Unreal Games Development

Beginning iOS 3D Unreal Games Development

Chin, Robert

2012, XIII, 400 p.

A product of Apress
Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$27.99

(net) price for USA

ISBN 978-1-4302-4036-5

digitally watermarked, no DRM

Included Format: PDF

download immediately after purchase


learn more about Springer eBooks

add to marked items

Softcover
Information

Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$39.99

(net) price for USA

ISBN 978-1-4302-4035-8

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

    • Aims to be first book on the market concerning iOS 3D game apps development using the Unreal UDK
    • Unreal UDK and scripting engine are popular emerging tools used for building games like those you see from Epic
    • iOS and mobile game apps development are popular tech and book markets

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. 

Specifically, this book covers:

  • UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

Chapter 1. UDK Overview Chapter 2. UnrealScript Overview

Chapter 3. Player Controllers, Pawns and Weapons

Chapter 4. UDK Collisions

Chapter 5. UDK Bots

Chapter 6. Sounds, Kismet, and HUD

Chapter 7: Sample Game and Gameplay

Chapter 8. 3d Math Review

Chapter 9. Basic Framework for a 3D Physics Game

Chapter 10. Basic Framework for 3D First Person Shooter Game

Chapter 11. Basic Framework for a Top Down 3D Arcade Shooter Game

Chapter 12. Basic Framework for 3D Third Person Shooter Game

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Computer Science (general).