Overview
- This book teaches the essentials of HTML5 and Java.
- Script, using games as the main learning projects.
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Table of contents (10 chapters)
Keywords
About this book
The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to builda solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.
- Concepts are introduced and motivated with easy-to-grasp, appealing examples
- Code is explained in detail after general explanations
- Reader is guided into how to make the examples 'their own'
About the author
Bibliographic Information
Book Title: The Essential Guide to HTML5
Book Subtitle: Using Games to learn HTML5 and JavaScript
Authors: Jeannie Meyer
DOI: https://doi.org/10.1007/978-1-4302-3384-8
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Jeanine Meyer 2010
eBook ISBN: 978-1-4302-3384-8Published: 27 January 2011
Edition Number: 1
Number of Pages: XIV, 376
Topics: Web Development, Software Engineering/Programming and Operating Systems