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Computer Science | Mac Programming for Absolute Beginners

Mac Programming for Absolute Beginners

Wang, Wallace

2011, XVI, 416 p.

A product of Apress
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    • One of the few Mac programming books for people with absolutely no programming experience
    • Author Wallace Wang has written over 20 books, including Beginning Programming for Dummies and Steal this Computer Book
    • Simple, short, easy-to-follow examples to explain basic programming concepts
Want to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with Cocoa, Objective-C, and Xcode. Whether you are an experienced Windows coder moving to the Mac, or you are completely new to programming, you'll see how the basic design of a Mac OS X program works, how Objective-C differs from other languages you may have used, and how to use the Xcode development environment. Most importantly, you'll learn how to use elements of the Cocoa framework to create windows, store data, and respond to users in your own Mac programs. If you want to learn how to develop apps with Cocoa, Objective-C, and Xcode, this book is a great first step.

Here are just a few of the things you'll master along the way:

  • Fundamental programming concepts aided by short, easy-to-understand examples
  • How to use Xcode and related programming tools to save time and work more efficiently
  • A firm understanding of the basics of Objective-C and how it compares to other languages you might know
  • How to create simple apps using the Cocoa framework
  • How to easily design, write, test, and market your finished program
With this book and your trusty Mac, you're well on your way to transforming your Mac app ideas into real applications.

Content Level » Popular/general

Related subjects » Computer Science - Software Engineering

Table of contents 

  1. Understanding Programming
  2. Understanding Apple's Programming Tools
  3. The Basic Steps to Creating a Mac Program
  4. Getting Help
  5. Learning Objective-C
  6. Making Decisions with Branches
  7. Repeating Code with Loops
  8. Understanding the Cocoa Framework
  9. Manipulating Strings
  10. Arrays
  11. Dictionaries and Sets
  12. Creating Classes and Objects
  13. Inheritance, Method Overriding, and Events
  14. Creating a User Interface
  15. Choosing Commands with Buttons
  16. Making Choices with Radio Buttons and Check Boxes
  17. Making Choices with Pop-Up Buttons
  18. Inputting and Outputting Data with Labels, Text Fields, and Combo Boxes
  19. Inputting Data with Sliders, Date Pickers, and Steppers
  20. Using Built-In Dialog Boxes
  21. Creating Pull-Down Menus
  22. Designing Your Own Programs
  23. Working with Xcode
  24. Debugging Your Program

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