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Computer Science | LEGO MINDSTORMS NXT-G Programming Guide


Floyd Kelly, James

2nd ed. 2007, 336 p.

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  • The best-selling book on LEGO MINDSTORMS NXT programming
  • First edition sold in excess of 5000 units
  • Author James Floyd Kelly attracts a loyal readership through his blog (thenxtstep.blogspot.com), and through his very successful other books on LEGO MINDSTORMS NXT

James Kelly's LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO's MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition.

LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.

  • Provides programming techniques and easy-to-follow examples for each and every programming block
  • Includes homework-style exercises for use by educators
  • Gives clear instructions on how to build a test robot for use in running the example programs

Please note: the print version of this title is black & white; the eBook is full color.

Content Level » Popular/general

Keywords » LEGO Mindstorms - Mindstorms - NXT-G - programming - programming language - robot - robotics

Related subjects » Computer Science - Software Engineering

Table of contents 

  1. Robots and Programs 
  2. Program Structure
  3. Hello World!
  4. Get Movin'
  5. Record and Playback 
  6. Make Some Noise! 
  7. Wired! 
  8. True or False? 
  9. Feedback 
  10. Wait for It! 
  11. Round and Round  
  12. Decisions, Decisions 
  13. Stop It! 
  14. Pick a Card, Any Card 
  15. Apples and Oranges 
  16. Inside or Out?  
  17. Yes? No? Maybe?  
  18. Title = Anything You Like  
  19. Basic Text  
  20. Basic Math 
  21. Staying Alive 
  22. Your Own Filing Cabinet  
  23. Calibration  
  24. Motoring  
  25. Messages 
  26. My Block Is Your Block

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