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Computer Science | Windows Mobile Game Development - Building games for the Windows Phone and other mobile devices

Windows Mobile Game Development

Building games for the Windows Phone and other mobile devices

Dawes, Adam

2010, XX, 464 p.

A product of Apress
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    • Contains a complete guide to creating games for Microsoft's Windows Phone and other Windows mobile devices.
    • Explains the development process from the very beginning through to advance concepts such as 3D rendering. This is the only book readers will need to become proficient with the technology.
    • Written by an author with over 25 years experience of playing and developing games.

This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET.

You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you'll learn how you can make your applications available to others, whether distributing for free or selling online.

Using extensive code samples throughout, you'll gather all the information needed to create your own games and distribute them successfully for others to enjoy.

Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.

Content Level » Popular/general

Keywords » Audio - Windows Phone - music - programming - programming language - rendering - time

Related subjects » Computer Science

Table of contents 

  1. Windows Mobile and .NET
  2. Mastering the User Interface
  3. GDI Graphics
  4. Taming the Device with the Game Engine
  5. Timing to Perfection
  6. Exploring User Input
  7. Sounding Out with Game Audio
  8. Game in Focus: GemDrops
  9. Common Game Components
  10. A New Window on the World with OpenGL ES
  11. Creating 2D Games with OpenGL
  12. The Ins and Outs of the Third Dimension
  13. Further OpenGL Features and Techniques
  14. Distributing Your Game

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