Logo - springer
Slogan - springer

Computer Science | Beginning Google Maps API 3

Beginning Google Maps API 3

Svennerberg, Gabriel

2nd ed. 2010, 328 p.

A product of Apress
Available Formats:

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.


(net) price for USA

ISBN 978-1-4302-2803-5

digitally watermarked, no DRM

Included Format: PDF

download immediately after purchase

learn more about Springer eBooks

add to marked items


Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.


(net) price for USA

ISBN 978-1-4302-2802-8

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days

add to marked items

  • First (or one of the first) books on the new Google Maps API 3.
  • Likely first introductory beginning book on Google Maps API 3.
  • Google Maps API 3 is important for best rendering maps and map applications on Android, iPhone and more as well as desktop.

This book is about the next generation of the Google Maps API. It will provide the reader with the skills and knowledge necessary to incorporate Google Maps version 3 on web pages in both desktop and mobile browsers.

It also describes how to deal with common problems that most map developers encounter at some point, like performance and usability issues with having too many markers and possible solutions to that.

  • Introduction to the Google Maps API version 3
  • Solutions to common problems most developers encounters (too many markers, common JavaScript pitfalls)
  • Best practices using HTML/CSS/JavaScript and Google Maps

Content Level » Popular/general

Keywords » CSS - HTML - JavaScript - Usability - browser

Related subjects » Computer Science

Table of contents 

  1. Introducing the Google Maps API
  2. Transferring from Version 2 to 3
  3. Creating Your First Map
  4. Taking the Map Further with MapOptions
  5. X Marks the Spot
  6. Marker Icons
  7. InfoWindow Tips and Tricks
  8. Creating Polylines and Polygons
  9. Dealing with Massive Numbers of Markers
  10. Location, Location, Location

Popular Content within this publication 



Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Computer Science (general).