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Computer Science | Learn Blackberry Games Development

Learn Blackberry Games Development

Hamer, Carol, Davison, Andrew

2010, 504 p.

A product of Apress
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    • Aims to be first BlackBerry focused games book.
    • Publishing just ahead of popular Game Developers Conference in early March 2010.
    • BlackBerry continues to be an area of growing interest and is a leading market share player alongside Apple iPhone
    • Carol Hamer and Andrew Davison are well respected and known game developers and book authors.

BlackBerry smart phones aren't just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age.

In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.

Content Level » Popular/general

Keywords » BlackBerry - Internet - Java - graphics - music

Related subjects » Computer Science

Table of contents 

  1. Gaming on BlackBerry
  2. BlackBerry Application Basics
  3. Game Graphics and Events with MIDP and RIM Classes
  4. Adding a Professional Look and Feel
  5. Security and Selling Your Game
  6. Swingin' Light Saber
  7. Play a Live Opponent with SMS
  8. Using Scalable Vector Graphics
  9. Creating Role-Playing Games on the Internet
  10. Remotely Drive a (Toy) Sports Car
  11. Fox and Hounds
  12. Introducing 3D with JSR 239

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