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Part of the book series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST, volume 105)
Conference series link(s): GameNets: International Conference on Game Theory for Networks
Conference proceedings info: GameNets 2012.
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Table of contents (20 papers)
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Front Matter
About this book
Editors and Affiliations
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University of British Columbia, Vancouver, Canada
Vikram Krishnamurthy
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Electrical and Computer Engineering, University of California, Davis, USA
Qing Zhao
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Carleton University, Ottawa, Canada
Minyi Huang
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Nanyang Technological University, Singapore
Yonggang Wen
Bibliographic Information
Book Title: Game Theory for Networks
Book Subtitle: Third International ICST Conference, GameNets 2012, Vancouver, Canada, May 24-26, 2012, Revised Selected Papers
Editors: Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen
Series Title: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
DOI: https://doi.org/10.1007/978-3-642-35582-0
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2012
Softcover ISBN: 978-3-642-35581-3Published: 16 November 2012
eBook ISBN: 978-3-642-35582-0Published: 06 December 2012
Series ISSN: 1867-8211
Series E-ISSN: 1867-822X
Edition Number: 1
Number of Pages: VIII, 275
Number of Illustrations: 68 b/w illustrations
Topics: Artificial Intelligence, e-Commerce/e-business, Computer Communication Networks, Information Storage and Retrieval, Management of Computing and Information Systems, Probability and Statistics in Computer Science