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Computer Science - Artificial Intelligence | Games, Actions, and Social Software - Multidisciplinary Aspects

Games, Actions, and Social Software

Multidisciplinary Aspects

Eijck, Jan van, Verbrugge, Rineke (Eds.)

2012, XIV, 214 p. 15 illus.

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Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this book collects a set of chapters of the multi-disciplinary project "Games, actions and Social software" which was carried out at the Netherlands Institute for Advanced Study in the Humanities and Social Sciences (NIAS) in Wassenaar, from September 2006 through January 2007.
The chapters focus on social software and the social sciences, knowledge, belief and action, perception, communication, and cooperation.

Content Level » Research

Keywords » communicative cooperation - model checking - multi-agent systems - semantics - symbolic modeling

Related subjects » Artificial Intelligence - Communication Networks - Database Management & Information Retrieval - HCI - Software Engineering - Theoretical Computer Science

Table of contents 

Part I: Social Software and the Social Sciences.-What Is Social Software?.-Freedom, Rights and Social Software.-Time Discounting and Time Consistency.-Part II: Knowledge, Belief, and Actio.-On the Logic of Lying.-Strategies for Belief Revision.-In Praise of Strategies.-Part III: Perception, Communication, and Cooperation.-Perception and Change in Update Logic.-Agents in Approximate Environments.-The Cognitive and Communicative Demands of Cooperation.-A Logical View on Teamwork.-

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