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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6207)
Part of the book sub series: Lecture Notes in Artificial Intelligence (LNAI)
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Table of contents(9 chapters)
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Language, Games, and Evolution
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Part I: Non-evolutionary Approaches: Synchronic Phenomena
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Part II: Evolutionary Approaches: Diachronic Phenomena
Keywords
- Gricean paradigm
- awareness dynamics
- biological perspective
- cultural perspective
- decisions in pragmatics
- game theory
- information processing
- language evolution
- language use
- learning models
- optimal answer models
- pragmatic reasoning
- signaling games
- simple answers
- algorithm analysis and problem complexity
About this book
Editors and Affiliations
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Zentrum für Allgemeine Sprachwissenschaft, Berlin, Germany
Anton Benz
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Department of Linguistics, University of Tuebingen, Tuebingen, Germany
Christian Ebert, Gerhard Jäger
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Institute for Logic, Language and Computation (ILLC), University of Amsterdam, Amsterdam, The Netherlands
Robert Rooij
Bibliographic Information
Book Title: Language, Games, and Evolution
Book Subtitle: Trends in Current Research on Language and Game Theory
Editors: Anton Benz, Christian Ebert, Gerhard Jäger, Robert Rooij
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-18006-4
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Berlin Heidelberg 2011
Softcover ISBN: 978-3-642-18005-7Published: 14 March 2011
eBook ISBN: 978-3-642-18006-4Published: 05 March 2011
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: VII, 189
Number of Illustrations: 20 b/w illustrations, 1 illustrations in colour
Topics: Artificial Intelligence, Algorithm Analysis and Problem Complexity, Computation by Abstract Devices, Discrete Mathematics in Computer Science, Mathematical Logic and Formal Languages