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  • Book
  • © 2009

Agents for Games and Simulations

Trends in Techniques, Concepts and Design

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5920)

Part of the book sub series: Lecture Notes in Artificial Intelligence (LNAI)

Conference series link(s): AGS: International Workshop on Agents for Games and Simulations

Conference proceedings info: AGS 2009.

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Table of contents (15 chapters)

  1. Front Matter

  2. Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents

    • Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondřej Burkert, Radek Píbil, Jan Havlíček et al.
    Pages 1-15
  3. Distributed Platform for Large-Scale Agent-Based Simulations

    • David Šišlák, Přemysl Volf, Michal Jakob, Michal Pěchouček
    Pages 16-32
  4. Two Case Studies for Jazzyk BSM

    • Michael Köster, Peter Novák, David Mainzer, Bernd Fuhrmann
    Pages 33-47
  5. A Teamwork Infrastructure for Computer Games with Real-Time Requirements

    • Ivan Medeiros Monteiro, Luis Otavio Alvares
    Pages 48-62
  6. The MMOG Layer: MMOG Based on MAS

    • Gustavo Aranda, Carlos Carrascosa, Vicent Botti
    Pages 63-78
  7. Architecture for Affective Social Games

    • Derek J. Sollenberger, Munindar P. Singh
    Pages 79-94
  8. Enhancing Embodied Conversational Agents with Social and Emotional Capabilities

    • Bart van Straalen, Dirk Heylen, Mariët Theune, Anton Nijholt
    Pages 95-106
  9. Intelligent NPCs for Educational Role Play Game

    • Mei Yii Lim, João Dias, Ruth Aylett, Ana Paiva
    Pages 107-118
  10. Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project

    • Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos, Marta de Azevedo Irving, Gustavo Melo, Vinícius Sebba-Patto et al.
    Pages 119-134
  11. NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations

    • Barry G. Silverman, David Pietrocola, Nathan Weyer, Ransom Weaver, Nouva Esomar, Robert Might et al.
    Pages 135-154
  12. On Evaluating Agents for Serious Games

    • Emma Norling
    Pages 155-169
  13. A PDDL-Based Planning Architecture to Support Arcade Game Playing

    • Olivier Bartheye, Éric Jacopin
    Pages 170-189
  14. Agent-Based Aircraft Control Strategies in a Simulated Environment

    • Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis, Eugénio Oliveira
    Pages 190-205
  15. Adaptive Serious Games Using Agent Organizations

    • Joost Westra, Hado van Hasselt, Frank Dignum, Virginia Dignum
    Pages 206-220
  16. Intelligent Agent Modeling as Serious Game

    • D. W. F. van Krevelen
    Pages 221-236
  17. Back Matter

About this book

Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.

This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Reviews

From the reviews:

“This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.” (Information Technology Resources, July, 2012)

Editors and Affiliations

  • Dept. Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands

    Frank Dignum

  • Florida Institute for Human & Machine Cognition, Pensacola, USA

    Jeff Bradshaw

  • Engineering Dept., University of Pennsylvania/Systems ,Electrical and Systems Engineering, Philadelphia

    Barry Silverman

  • Department of Training and Instruction, Security and Safety, TNO Defence, Soesterberg, The Netherlands

    Willem Doesburg

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access