Editors:
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5920)
Part of the book sub series: Lecture Notes in Artificial Intelligence (LNAI)
Conference series link(s): AGS: International Workshop on Agents for Games and Simulations
Conference proceedings info: AGS 2009.
Buy it now
Buying options
Tax calculation will be finalised at checkout
Other ways to access
This is a preview of subscription content, log in via an institution to check for access.
Table of contents (15 chapters)
-
Front Matter
-
Back Matter
About this book
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.
This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.
Reviews
From the reviews:
“This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.” (Information Technology Resources, July, 2012)Editors and Affiliations
-
Dept. Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands
Frank Dignum
-
Florida Institute for Human & Machine Cognition, Pensacola, USA
Jeff Bradshaw
-
Engineering Dept., University of Pennsylvania/Systems ,Electrical and Systems Engineering, Philadelphia
Barry Silverman
-
Department of Training and Instruction, Security and Safety, TNO Defence, Soesterberg, The Netherlands
Willem Doesburg
Bibliographic Information
Book Title: Agents for Games and Simulations
Book Subtitle: Trends in Techniques, Concepts and Design
Editors: Frank Dignum, Jeff Bradshaw, Barry Silverman, Willem Doesburg
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-11198-3
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2009
Softcover ISBN: 978-3-642-11197-6Published: 21 December 2009
eBook ISBN: 978-3-642-11198-3Published: 01 December 2009
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: X, 237
Topics: Artificial Intelligence, User Interfaces and Human Computer Interaction, Mathematical Logic and Formal Languages, Computation by Abstract Devices, Data Mining and Knowledge Discovery, Simulation and Modeling