Logo - springer
Slogan - springer

Computer Science - Artificial Intelligence | Cognitive Models and Intelligent Environments for Learning Programming

Cognitive Models and Intelligent Environments for Learning Programming

Proceedings of the NATO Advanced Research Workshop on Cognitive Models and Intelligent Environments for Learning Programming, held near Genova, Italy, March 17-21, 1992

Series: Nato ASI Subseries F:, Vol. 111

Lemut, Enrica, DuBoulay, Benedict, Dettori, Giuliana (Eds.)

1993, VIII, 312 p.

Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$149.00

(net) price for USA

ISBN 978-3-662-11334-9

digitally watermarked, no DRM

Included Format: PDF

download immediately after purchase


learn more about Springer eBooks

add to marked items

Hardcover
Information

Hardcover version

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$189.00

(net) price for USA

ISBN 978-3-540-56580-2

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

Softcover
Information

Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$189.00

(net) price for USA

ISBN 978-3-642-08156-9

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

  • About this book

At present, there is a general consensus on the nature of learning programming, but there are different opinions on what forms an effective environment for it. It is generally recognized that the development of a mental model is a formidable task for the student and that learning programming is a complex activity that depends heavily on metacognitive skills. This book, based on a NATO workshop, presents both pure cognitive models and experimental learning environments, and discusses what characteristics can make a learning model effective, especially in relation to the learning environment (natural or computerized). The papers cover cognitive models related to different aspects of programming, classes of learners, and types of environment, and are organized in three groups: theoretical and empirical studies on understanding programming, environments for learning programming, and learning programming in school environments. Comprehension, design, construction, testing, debugging, and verification are recognized as interdependent skills, which require complicated analysis and may develop independently, and indifferent orders, in novices. This book shows that there is unlikely to be asingle path from novice to expert and that the structure of the final product (the program) may not constrain the process by which it comes into being as much as some would advocate.

Content Level » Research

Keywords » Cognitive Models - Intelligent Environments - Intelligente Programmierumgebungen - Kognitive Modelle - Learning Environments - Learning Programming - Programmierausbildung - algorithm - algorithms - knowledge - knowledge base - learning - modeling - search strategy - verification

Related subjects » Artificial Intelligence - Software Engineering

Table of contents 

Understanding Programming.- Task Analysis and Cognitive Model as a Framework to Analyse Environments for Learning Programming.- Mental Representations of Computer Languages — a Lesson from Practice.- Towards a Unified Model of Learning to Program.- Acquiring Experience in Object-Oriented Programming: Effects on Design Strategies.- Programming and Design.- Program Comprehension Skills and Their Acquisition: A Call for an Ecological Paradigm.- A Distributed Model of Cognitive Behaviour in Specification Understanding.- How Confirmation Bias Affects Novice Programmers in Testing and Debugging: Research Strategies and Implications for Tools.- The “Private” Relation of the Student with Systematic Programming and Validation.- Environments for Learning Programming.- Towards an Intelligent Environment for Learning Introductory Programming.- Programming Environments for Novices.- Student Modeling in an Intelligent Programming Tutor.- Incidental Reification of Goals in an Intelligent Tutor for Smalltalk.- Methodology and Design Issues in Capra, an Environment for Learning Program Construction.- Linking Theory with ITS Implementation: Models of Programming and the Development of Programming Tutors.- Two and One-Half Approaches to Helping Novices Learn Recursion.- Knowledge Based Tools in Software Engineering Education.- Analogies in an Intelligent Programming Environment for Learning LISP.- Redressing ITS Fallacies Via Software Visualization.- Learning Programming in School Environments.- Registermachine as a Mental Model for Understanding Computer Programming.- Cognitive Structures and Cognitive Strategies in Algorithmic Thinking.- Young Novices Using an Intuitive Mental Schema to Construct Generalised Geometrical Tools.- Thinking Algebraically: Pupil Models Developed in Logo and a Spreadsheet Environment.- Learning Programming as a Cognitive Apprenticeship Through Conflicts.

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Artificial Intelligence (incl. Robotics).