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  • Conference proceedings
  • © 2005

Intelligent Technologies for Interactive Entertainment

First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 3814)

Part of the book sub series: Lecture Notes in Artificial Intelligence (LNAI)

Conference series link(s): INTETAIN: International Conference on Intelligent Technologies for Interactive Entertainment

Conference proceedings info: INTETAIN 2005.

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Table of contents (48 papers)

  1. Front Matter

  2. Long Papers

    1. Front Matter

      Pages 1-1
    2. COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications

      • Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Krüger, Jörg Steffen
      Pages 3-12
    3. Discovering the European Heritage Through the ChiKho Educational Web Game

      • Francesco Bellotti, Edmondo Ferretti, Alessandro De Gloria
      Pages 13-22
    4. Squidball: An Experiment in Large-Scale Motion Capture and Game Design

      • Christoph Bregler, Clothilde Castiglia, Jessica DeVincezo, Roger Luke DuBois, Kevin Feeley, Tom Igoe et al.
      Pages 23-33
    5. Generating Ambient Behaviors in Computer Role-Playing Games

      • Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko et al.
      Pages 34-43
    6. Telepresence Techniques for Controlling Avatar Motion in First Person Games

      • Henning Groenda, Fabian Nowak, Patrick Rößler, Uwe D. Hanebeck
      Pages 44-53
    7. AI-Mediated Interaction in Virtual Reality Art

      • Jean-luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks
      Pages 74-83
    8. AmbientBrowser: Web Browser for Everyday Enrichment

      • Mitsuru Minakuchi, Satoshi Nakamura, Katsumi Tanaka
      Pages 94-103
    9. Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides

      • Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Martin Klesen, Michael Schneider, Wolfgang Wahlster
      Pages 104-113
    10. Drawings as Input for Handheld Game Computers

      • Mannes Poel, Job Zwiers, Anton Nijholt, Rudy de Jong, Edward Krooman
      Pages 114-123
    11. Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans

      • Matthias Rehm, Elisabeth André, Michael Nischt
      Pages 124-133
    12. Interacting with a Virtual Rap Dancer

      • Dennis Reidsma, Anton Nijholt, Rutger Rienks, Hendri Hondorp
      Pages 134-143
    13. Grounding Emotions in Human-Machine Conversational Systems

      • Giuseppe Riccardi, Dilek Hakkani-Tür
      Pages 144-154
    14. Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation

      • Isaac Rudomin, Marissa Diaz, Benjamín Hernández, Daniel Rivera
      Pages 155-163
    15. Disjunctor Selection for One-Line Jokes

      • Jeff Stark, Kim Binsted, Ben Bergen
      Pages 174-182

Other Volumes

  1. Intelligent Technologies for Interactive Entertainment

Editors and Affiliations

  • The MITRE Corporation, Information Technology Center (ITC), Bedford, USA

    Mark Maybury

  • FBK-irst, Povo, Trento, Italy

    Oliviero Stock

  • German Research Center for AI, DFKI GmbH, Saarbrücken, Germany

    Wolfgang Wahlster

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access