Advances in Game-Based Learning

Game-Based Learning Across the Lifespan

Cross-Generational and Age-Oriented Topics

Editors: Romero, M., Sawchuk, K., Blat, J., Sayago, S., Ouellet, H. (Eds.)

  • Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthood
  • Details state of the art methodologies for age-specific game design, development, implementation and assessment
  • Includes case studies where DGBL has been designed and implemented across the lifespan and across generations
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eBook 74,96 €
price for China (P.R.) (gross)
  • ISBN 978-3-319-41797-4
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 89,99 €
price for China (P.R.) (gross)
  • ISBN 978-3-319-41795-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.


About the authors

Margarida Romero, Ph.D., is an Assistant Professor in Educational Technologies at the Université Laval (Canada) and researcher in the FP7 Network of Excellence Games and Learning Alliance (GaLA). Her research and teaching interests focus on educational technologies in lifelong learning, including educational, organizational and informal learning contexts, with a special focus on Game Based Learning and Serious Games.

Dr. Kim Sawchuk is a professor of Communication Studies at Concordia University. She is one of the directors of the Mobile Media Lab (Montreal-Toronto) co-located in the Department of Communication Studies, Concordia University and the Department of Design, York University, Toronto. She is the co-editor of Sampling the Wireless Spectrum, University of Toronto Press (2010) and currently holds an SSHRC grant, with Dr. Barbara Crow, on senior citizens and cellular phones. 

Dr. Josep Blat is currently affiliated to Universitat Pompeu Fabra, Barcelona. His current research interests include cooperative environments; intelligent web portals; educational telematics; multimedia and GIS; computational educational toys. He graduated from the University of Valencia in 1979, got his Ph.D. in mathematics at Heriot-Watt University in Edinburgh in 1985, and developed his post-doctoral work at Université Paris-Dauphine.

Dr. Sergio Sayago holds a PhD Cum Laude in Computer Science and Digital Communication by Universitat Pompeu Fabra (UPF, 2009). As of September 1, 2014, he is a visiting tenure-track lecturer at Universitat de Lleida (UdL). Prior to that, he was a post-doctoral research fellow at Universidad Carlos III de Madrid (UC3M, 2012 – 2014, Alliance 4 Universities Fellowship) and at University of Dundee (UoD, Scotland, 2010-2012, Beatriu de Pinós Fellowship). He has been conducting research in the field of Human-Computer Interaction 

Table of contents (9 chapters)

  • Expanding the Game Design Play and Experience Framework for Game-Based Lifelong Learning (GD-LLL-PE)

    Romero, Margarida (et al.)

    Pages 1-11

    Preview Buy Chapter 24,95 €
  • Miami Six-O: Lessons Learned From an Intergenerational Game Design Workshop

    Schutter, Bob (et al.)

    Pages 13-27

    Preview Buy Chapter 24,95 €
  • Online Educational Games: Guidelines for Intergenerational Use

    Sauvé, Louise

    Pages 29-45

    Preview Buy Chapter 24,95 €
  • Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games

    Hausknecht, Simone (et al.)

    Pages 47-64

    Preview Buy Chapter 24,95 €
  • Implementing Maker Spaces to Promote Cross-Generational Sharing and Learning

    Barma, Sylvie (et al.)

    Pages 65-78

    Preview Buy Chapter 24,95 €

Buy this book

eBook 74,96 €
price for China (P.R.) (gross)
  • ISBN 978-3-319-41797-4
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 89,99 €
price for China (P.R.) (gross)
  • ISBN 978-3-319-41795-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Game-Based Learning Across the Lifespan
Book Subtitle
Cross-Generational and Age-Oriented Topics
Editors
  • Margarida Romero
  • Kimberly Sawchuk
  • Josep Blat
  • Sergio Sayago
  • Hubert Ouellet
Series Title
Advances in Game-Based Learning
Copyright
2017
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-41797-4
DOI
10.1007/978-3-319-41797-4
Hardcover ISBN
978-3-319-41795-0
Edition Number
1
Number of Pages
IX, 154
Number of Illustrations and Tables
1 b/w illustrations, 33 illustrations in colour
Topics