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Business & Management - Business Information Systems | HCI in Business - First International Conference, HCIB 2014, Held as Part of HCI International

HCI in Business

First International Conference, HCIB 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings

Nah, Fiona Fui-Hoon (Ed.)

2014, XXVI, 801 p. 159 illus.

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This volume constitutes the refereed proceedings of the First International Conference on HCI in Business, HCIB 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI International 2014, in Heraklion, Crete, Greece, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from numerous submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 76 papers included in this volume deal with the following topics: enterprise systems; social media for business; mobile and ubiquitous commerce; gamification in business; B2B, B2C, C2C e-commerce; supporting collaboration, business and innovation and user experience in shopping and business.

Content Level » Research

Keywords » HCI - applied computing - collaborative computing - crowdsourcing - e-commerce - electronic commerce - enterprise computing - enterprise information systems - gamification - human centered computing - human computer interaction - information retrieval - information systems applications - mobile computing - recommender systems - social computing - social media - social networks - ubiquitous computing - user experience - web applications

Related subjects » Business Information Systems - Database Management & Information Retrieval - HCI

Table of contents 

Enterprise systems.- Social media for business.- Mobile and ubiquitous commerce.- Gamification in business.- B2B, B2C, C2C e-commerce.- Supporting collaboration, business and innovation.- User experience in shopping and business.

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