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Table of contents (30 chapters)
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Front Matter
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Social Sciences and Simulation and Gaming
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Front Matter
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Social Relevancies in Simulation and Gaming
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Front Matter
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Strategies and Policy Exercise
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Front Matter
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About this book
Editors and Affiliations
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Faculty of Political Science and Economics, Tokai University, Tokyo, Japan
Rei Shiratori
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The Institute for Political Studies in Japan (IPSJ), Tokyo, Japan
Rei Shiratori
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Faculty of Social Systems Science, Chiba Institute of Technology, Chiba, Japan
Kiyoshi Arai
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Faculty of Environmental Information, Keio University, Kanagawa, Japan
Fumitoshi Kato
Bibliographic Information
Book Title: Gaming, Simulations and Society
Book Subtitle: Research Scope and Perspective
Editors: Rei Shiratori, Kiyoshi Arai, Fumitoshi Kato
DOI: https://doi.org/10.1007/b138103
Publisher: Springer Tokyo
eBook Packages: Humanities, Social Sciences and Law, Social Sciences (R0)
Copyright Information: Springer-Verlag Tokyo 2005
Hardcover ISBN: 978-4-431-22308-5Published: 17 September 2004
Softcover ISBN: 978-4-431-54680-1Published: 25 October 2014
eBook ISBN: 978-4-431-26797-3Published: 20 March 2006
Edition Number: 1
Number of Pages: XIV, 320
Topics: Sociology, general, Organization, Operations Research/Decision Theory, Personality and Social Psychology