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  • © 2005

Gaming, Simulations and Society

Research Scope and Perspective

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Table of contents (30 chapters)

  1. Front Matter

    Pages I-XIV
  2. Social Sciences and Simulation and Gaming

    1. Front Matter

      Pages 9-9
    2. The Game of “Forming a Coalition Government”

      • Masayoshi Kuboya, Satoshi Kimura
      Pages 11-20
    3. Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI—Virtual Earthquake RESponses—

      • Hideki Kaji, Katumi Matsumura, Toshiyuki Kaneda, Hidehiko Kanegae, Kenichi Ishibashi, Mari Yahagi et al.
      Pages 29-38
    4. The Urban Network Game: A Simulation of the Future of Joint City Interests

      • Igor Mayer, Martijn Leijten, Linda Carton, Martin de Jong, Richard Scalzo, Ed Dammers et al.
      Pages 39-48
    5. A Report of U-Mart Experiments by Human Agents

      • Kazuhisa Taniguchi, Yoshihiro Nakajima, Fumihiko Hashimoto
      Pages 49-57
    6. Price Competition Between Middlemen: An Experimental Study

      • Kazuhito Ogawa, Kouhei Iyori, Sobei H. Oda
      Pages 59-68
  3. Strategies and Policy Exercise

    1. Front Matter

      Pages 137-137

About this book

The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.

Editors and Affiliations

  • Faculty of Political Science and Economics, Tokai University, Tokyo, Japan

    Rei Shiratori

  • The Institute for Political Studies in Japan (IPSJ), Tokyo, Japan

    Rei Shiratori

  • Faculty of Social Systems Science, Chiba Institute of Technology, Chiba, Japan

    Kiyoshi Arai

  • Faculty of Environmental Information, Keio University, Kanagawa, Japan

    Fumitoshi Kato

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access