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- Publication in the field of social sciences
- Includes supplementary material: sn.pub/extras
Part of the book series: Film, Fernsehen, Medienkultur (FFM)
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Table of contents (9 chapters)
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Front Matter
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Back Matter
About this book
What happens to our sense of agency, our general ability to perform actions in our life worlds, in the course of media reception and appropriation? Whilst considering media communication as a special form of social action, this work reconsiders the key concepts of social action theory, pragmatism, communication theory as well as film, game and television theory. It thus integrates agency as the key to understanding ‘doing media’ and at the same time conceptualizes agency as a specific mode of involvement across media boundaries. This approach amalgamates miscellaneous ideas and conceptions such as interactivity, participation, cognitive control, play or empowerment and applies the theoretical considerations on the basis of textual analyses of the films Inception and The Proposal, the TV shows Lost and I’m a Celebrity and the video games Grand Theft Auto IV and The Walking Dead.
Authors and Affiliations
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Medienwissenschaft, Hochschule für Film und Fernsehen, Potsdam-Babelsberg, Germany
Susanne Eichner
About the author
Bibliographic Information
Book Title: Agency and Media Reception
Book Subtitle: Experiencing Video Games, Film, and Television
Authors: Susanne Eichner
Series Title: Film, Fernsehen, Medienkultur
DOI: https://doi.org/10.1007/978-3-658-04673-6
Publisher: Springer VS Wiesbaden
eBook Packages: Humanities, Social Sciences and Law, Social Sciences (R0)
Copyright Information: Springer Fachmedien Wiesbaden 2014
Softcover ISBN: 978-3-658-04672-9Published: 30 January 2014
eBook ISBN: 978-3-658-04673-6Published: 21 January 2014
Series ISSN: 2524-3047
Series E-ISSN: 2524-3055
Edition Number: 1
Number of Pages: X, 250
Number of Illustrations: 4 b/w illustrations, 1 illustrations in colour
Topics: Sociology of Culture, Media Sociology