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Computers and Games

7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers

  • Conference proceedings
  • © 2011

Overview

  • state of the art results in computers and games research

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6515)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Included in the following conference series:

Conference proceedings info: CG 2010.

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Table of contents (24 papers)

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  1. Computers and Games

Keywords

About this book

This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.

Editors and Affiliations

  • Tilburg Center for Cognition and Communication (TiCC), Tilburg University, Tilburg, The Netherlands

    H. Jaap Herik, Aske Plaat

  • Japan Advanced Institute of Science and Technology, Research Unit for Computers and Games, Nomi, Japan

    Hiroyuki Iida

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