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  • © 2010

Transactions on Edutainment IV

  • Fourth volume in the Transactions on Edutainment series
  • Outstanding contributions from EDUTAINMENT 2010 are presented together with regular papers collected for this issue
  • Rich overview of how edutainment technologies can be creatively used for training and education purposes

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6250)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (22 chapters)

  1. Front Matter

  2. The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory

    • Bing Jia, Shaochun Zhong, Tianyang Zheng, Zhiyong Liu
    Pages 1-11
  3. Modeling Personalized Learning Styles in a Web-Based Learning System

    • Chia-Cheng Hsu, Kun-Te Wang, Yueh-Min Huang
    Pages 12-21
  4. An Emotional Agent in Virtual Learning Environment

    • Ailiya, Zhiqi Shen, Chunyan Miao
    Pages 22-33
  5. Lunar Surface Collaborative Browsing System for Science Museum Exhibitions

    • Kikuo Asai, Tomotsugu Kondo, Akira Mizuki, Mark Billinghurst
    Pages 34-43
  6. Woodment: Web-Based Collaborative Multiplayer Serious Game

    • Viktor Wendel, Maxim Babarinow, Tobias Hörl, Sergej Kolmogorov, Stefan Göbel, Ralf Steinmetz
    Pages 68-78
  7. Learning with Virtual Reality: Its Effects on Students with Different Learning Styles

    • Elinda Ai-Lim Lee, Kok Wai Wong, Chun Che Fung
    Pages 79-90
  8. Automatic Motion Generation Based on Path Editing from Motion Capture Data

    • Xiaoyue Guo, Shibiao Xu, Wujun Che, Xiaopeng Zhang
    Pages 91-104
  9. Anisotropic Cloth Modeling for Material Fabric

    • Mingmin Zhang, Zhigengx Pan, Qingfeng Mi
    Pages 130-144
  10. An Augmented Reality Nanomanipulator for Learning Nanophysics: The “NanoLearner” Platform

    • Florence Marchi, Sylvain Marliere, Jean Loup Florens, Annie Luciani, Joel Chevrier
    Pages 157-175
  11. Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU

    • Wai-Man Pang, Jing Qin, Yim-Pan Chui, Pheng-Ann Heng
    Pages 176-188
  12. Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game

    • Wing-Yin Chan, Dong Ni, Wai-Man Pang, Jing Qin, Yim-Pan Chui, Simon Chun-Ho Yu et al.
    Pages 200-214
  13. Sketch-Based 3D Face Modeling for Virtual Character

    • Wei Jiang, Zhengxing Sun
    Pages 215-228
  14. A Framework for Virtual Hand Haptic Interaction

    • Xiaoxia Han, Huagen Wan
    Pages 229-240

About this book

E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.

Editors and Affiliations

  • State Key Lab of CAD&CG, DEARC – Digital Entertainment and Animation Research Center, Zhejiang University, Hangzhou, China

    Zhigeng Pan

  • National University of Singapore, Singapore

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

  • Institute of Automation, LIAMA, The Sino-French Lab in Computer Science, NLPR, National Laboratory of Pattern Recognition, Chinese Academy of Sciences, Beijing, China

    Xiaopeng Zhang

  • School of Information Technology, Murdoch University, Perth, Australia

    Kevin Wong

Bibliographic Information

  • Book Title: Transactions on Edutainment IV

  • Editors: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Xiaopeng Zhang, Kevin Wong

  • Series Title: Lecture Notes in Computer Science

  • DOI: https://doi.org/10.1007/978-3-642-14484-4

  • Publisher: Springer Berlin, Heidelberg

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag Berlin Heidelberg 2010

  • Softcover ISBN: 978-3-642-14483-7Published: 30 July 2010

  • eBook ISBN: 978-3-642-14484-4Published: 28 August 2010

  • Series ISSN: 0302-9743

  • Series E-ISSN: 1611-3349

  • Edition Number: 1

  • Number of Pages: X, 277

  • Number of Illustrations: 142 b/w illustrations

  • Topics: Educational Technology, Computers and Education

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access