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  • Conference proceedings
  • © 2010

Applications of Evolutionary Computation

EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I

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Conference proceedings info: EvoApplications 2010.

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Table of contents (62 papers)

  1. Front Matter

  2. EvoCOMPLEX Contributions

    1. Coevolutionary Dynamics of Interacting Species

      • Marc Ebner, Richard A. Watson, Jason Alexander
      Pages 1-10
    2. Evolving Individual Behavior in a Multi-agent Traffic Simulator

      • Ernesto Sanchez, Giovanni Squillero, Alberto Tonda
      Pages 11-20
    3. Sexual Recombination in Self-Organizing Interaction Networks

      • Joshua L. Payne, Jason H. Moore
      Pages 41-50
    4. Symbiogenesis as a Mechanism for Building Complex Adaptive Systems: A Review

      • Malcolm I. Heywood, Peter Lichodzijewski
      Pages 51-60
  3. EvoGAMES Contributions

    1. Co-evolution of Optimal Agents for the Alternating Offers Bargaining Game

      • Arjun Chandra, Pietro Simone Oliveto, Xin Yao
      Pages 61-70
    2. Fuzzy Nash-Pareto Equilibrium: Concepts and Evolutionary Detection

      • Dumitru Dumitrescu, Rodica Ioana Lung, Tudor Dan Mihoc, Reka Nagy
      Pages 71-79
    3. An Evolutionary Approach for Solving the Rubik’s Cube Incorporating Exact Methods

      • Nail El-Sourani, Sascha Hauke, Markus Borschbach
      Pages 80-89
    4. Evolution of Artificial Terrains for Video Games Based on Accessibility

      • Miguel Frade, Francisco Fernandez de Vega, Carlos Cotta
      Pages 90-99
    5. Evolving Behaviour Trees for the Commercial Game DEFCON

      • Chong-U Lim, Robin Baumgarten, Simon Colton
      Pages 100-110
    6. Evolving 3D Buildings for the Prototype Video Game Subversion

      • Andrew Martin, Andrew Lim, Simon Colton, Cameron Browne
      Pages 111-120
    7. Finding Better Solutions to the Mastermind Puzzle Using Evolutionary Algorithms

      • Juan J. Merelo-Guervós, Thomas Philip Runarsson
      Pages 121-130
    8. Towards a Generic Framework for Automated Video Game Level Creation

      • Nathan Sorenson, Philippe Pasquier
      Pages 131-140
    9. Search-Based Procedural Content Generation

      • Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne
      Pages 141-150
    10. Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation

      • Degang Wu, Mathis Antony, K. Y. Szeto
      Pages 151-160
    11. Evolving a Ms. PacMan Controller Using Grammatical Evolution

      • Edgar Galván-López, John Mark Swafford, Michael O’Neill, Anthony Brabazon
      Pages 161-170
    12. Evolving Bot AI in UnrealTM

      • Antonio Miguel Mora, Ramón Montoya, Juan Julián Merelo, Pablo García Sánchez, Pedro Ángel Castillo, Juan Luís Jiménez Laredo et al.
      Pages 171-180

Other Volumes

  1. Applications of Evolutionary Computation

About this book

Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natural evolution and genetics. Due to their - ciency and simple underlying principles, these methods can be used for a diverse rangeofactivitiesincludingproblemsolving,optimization,machinelearningand pattern recognition. A large and continuously increasing number of researchers and professionals make use of EC techniques in various application domains. This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help and inspire researchers and professionals to develop e?cient EC methods for design and problem solving. All papers in this book were presented during EvoApplications 2010, which included a range of events on application-oriented aspects of EC. Since 1998, EvoApplications — formerly known as EvoWorkshops— has provided a unique opportunity for EC researchers to meet and discuss application aspects of EC and has been an important link between EC research and its application in a variety of domains. During these 12 years, new events have arisen, some have disappeared,whileothershavematuredtobecomeconferencesoftheirown,such as EuroGP in 2000, EvoCOP in 2004, and EvoBIO in 2007. And from this year, EvoApplications has become a conference as well.

Editors and Affiliations

  • Department of Mathematics and Statistics, University of Strathclyde, Glasgow, UK

    Cecilia Chio

  • Department of Computer Engineering, University of Parma, Parma, Italy

    Stefano Cagnoni

  • Departmento Lenguajes y Ciencias de la Computación, ETSI Informática, Universidad de Málaga, Málaga, Spain

    Carlos Cotta

  • Wilhelm Schickard-Institut für Informatik, Sand 1, Universität Tübingen, Tübingen, Germany

    Marc Ebner

  • Computer Science, Aston Triangle, Aston University, Birmingham, UK

    Anikó Ekárt

  • Instituto Tecnológico de Informática, Universidad Politécnica de Valencia, Valencia, Spain

    Anna I. Esparcia-Alcazar

  • Advanced Technology Centre Rolls-Royce, Singapore, Singapore

    Chi-Keong Goh

  • Departamento de Electrónica y Tnologia de los Computadores, University of Granada, Grenada, Spain

    Juan J. Merelo

  • Department of Mathematical Information Technology,, University of Jyväskylä, Agora, Finland

    Ferrante Neri

  • Lehrstuhl für Algorithm Engineering, TU Dortmund, Dortmund, Germany

    Mike Preuß

  • Center for Computer Games Research, IT University of Copenhagen, Copenhagen S, Denmark

    Julian Togelius, Georgios N. Yannakakis

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access