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  • Conference proceedings
  • © 2008

Fun and Games

Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5294)

Part of the book sub series: Programming and Software Engineering (LNPSE)

Conference series link(s): Fun and Games: International Conference on Fun and Games

Conference proceedings info: Fun and Games 2008.

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Table of contents (19 papers)

  1. Front Matter

  2. Focus on Innovation

    1. Pervasive Mobile Games – A New Mindset for Players and Developers

      • Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen
      Pages 21-32
    2. Building RFID-Based Augmented Dice with Perfect Recognition Rates

      • Steve Hinske, Marc Langheinrich, Yves Alter
      Pages 59-64
    3. Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots Programming

      • Stéphane Magnenat, Basilio Noris, Francesco Mondada
      Pages 65-74
    4. Test-Bed for Multimodal Games on Mobile Devices

      • Marcello Coiana, Alex Conconi, Laurence Nigay, Michael Ortega
      Pages 75-87
  3. Affect and Gaming

    1. Dynamic Game Balancing by Recognizing Affect

      • Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn
      Pages 88-93
    2. Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting

      • Brian J. Gajadhar, Yvonne A. W. de Kort, Wijnand A. IJsselsteijn
      Pages 106-117
    3. Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video Games

      • Martin Klasen, Mikhail Zvyagintsev, René Weber, Krystyna A. Mathiak, Klaus Mathiak
      Pages 132-138
    4. Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging

      • Lennart Nacke, Craig Lindley, Sophie Stellmach
      Pages 150-157
  4. Fun n’Games for Young and Old

    1. Acting Your Age in Second Life

      • Darren J. Reed, Geraldine Fitzpatrick
      Pages 158-169
    2. Developing an Adaptive Memory Game for Seniors

      • Elly Zwartkruis-Pelgrim, Boris de Ruyter
      Pages 170-181
    3. A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy

      • Ying Li, Willem Fontijn, Panos Markopoulos
      Pages 182-193
    4. A Music Educational Entertainment Environment for Preschoolers

      • Lisette Jansen, Betsy van Dijk, José Retra
      Pages 194-202

Other Volumes

  1. Fun and Games

About this book

The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Editors and Affiliations

  • Eindhoven University of Technology, Eindhoven, The Netherlands

    Panos Markopoulos, Wijnand IJsselsteijn

  • Philips Research, Media Interaction, Prof. Holstlaan 4, Eindhoven, The Netherlands

    Boris Ruyter

  • Mixed Reality Laboratory, The University of Nottingham, Nottingham, UK

    Duncan Rowland

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access