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  • Book
  • © 2000

Virtual Clothing

Theory and Practice

  • The FIRST book on the topic

  • Combines theory and practice

  • Includes supplementary material: sn.pub/extras

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Table of contents (8 chapters)

  1. Front Matter

    Pages I-IX
  2. Introduction

    • Pascal Volino, Nadia Magnenat-Thalmann
    Pages 1-9
  3. Simulation Models

    • Pascal Volino, Nadia Magnenat-Thalmann
    Pages 11-101
  4. Collision Detection

    • Pascal Volino, Nadia Magnenat-Thalmann
    Pages 103-144
  5. Collision Response

    • Pascal Volino, Nadia Magnenat-Thalmann
    Pages 145-183
  6. Smoothing & Wrinkles

    • Pascal Volino, Nadia Magnenat-Thalmann
    Pages 185-205
  7. Rendering Garments

    • Pascal Volino, Nadia Magnenat-Thalmann
    Pages 207-230
  8. The MIRACloth Software

    • Pascal Volino, Nadia Magnenat-Thalmann
    Pages 231-259
  9. Potential Applications

    • Pascal Volino, Nadia Magnenat-Thalmann
    Pages 261-262
  10. Back Matter

    Pages 263-283

About this book

In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer­ generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi­ disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities.

Authors and Affiliations

  • MiraLab, University of Geneva, Genève 4, Switzerland

    Pascal Volino, Nadia Magnenat-Thalmann

Bibliographic Information

  • Book Title: Virtual Clothing

  • Book Subtitle: Theory and Practice

  • Authors: Pascal Volino, Nadia Magnenat-Thalmann

  • DOI: https://doi.org/10.1007/978-3-642-57278-4

  • Publisher: Springer Berlin, Heidelberg

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag Berlin Heidelberg 2000

  • Hardcover ISBN: 978-3-540-67600-3Due: 19 October 2000

  • Softcover ISBN: 978-3-642-63189-4Published: 01 November 2012

  • eBook ISBN: 978-3-642-57278-4Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: IX, 283

  • Topics: Computer Graphics, Artificial Intelligence, Simulation and Modeling, IT in Business

Buy it now

Buying options

eBook USD 109.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 139.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access