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  • © 1997

Computational Geometry

Algorithms and Applications

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xii
  2. Computational Geometry

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 1-17
  3. Line Segment Intersection

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 19-43
  4. Polygon Triangulation

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 45-61
  5. Linear Programming

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 63-92
  6. Orthogonal Range Searching

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 93-117
  7. Point Location

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 119-144
  8. Voronoi Diagrams

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 145-161
  9. Arrangements and Duality

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 163-180
  10. Delaunay Triangulations

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 181-207
  11. More Geometric Data Structures

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 209-231
  12. Convex Hulls

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 233-248
  13. Binary Space Partitions

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 249-263
  14. Robot Motion Planning

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 265-288
  15. Quadtrees

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 289-304
  16. Visibility Graphs

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 305-315
  17. Simplex Range Searching

    • Mark de Berg, Marc van Kreveld, Mark Overmars, Otfried Schwarzkopf
    Pages 317-337
  18. Back Matter

    Pages 339-367

About this book

Computational geometry emerged from the field of algorithms design and anal­ ysis in the late 1970s. It has grown into a recognized discipline with its own journals, conferences, and a large community of active researchers. The suc­ cess of the field as a research discipline can on the one hand be explained from the beauty of the problems studied and the solutions obtained, and, on the other hand, by the many application domains--computer graphics, geographic in­ formation systems (GIS), robotics, and others-in which geometric algorithms play a fundamental role. For many geometric problems the early algorithmic solutions were either slow or difficult to understand and implement. In recent years a number of new algorithmic techniques have been developed that improved and simplified many of the previous approaches. In this textbook we have tried to make these modem algorithmic solutions accessible to a large audience. The book has been written as a textbook for a course in computational geometry, but it can also be used for self-study.

Authors and Affiliations

  • Department of Computer Science, Utrecht University, TB Utrecht, The Netherlands

    Mark Berg, Marc Kreveld, Mark Overmars

  • Department of Computer Science, Pohang University of Science and Technology, Hyoya-Dong, Pohang, South Korea

    Otfried Schwarzkopf

Bibliographic Information

Buy it now

Buying options

eBook USD 74.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access