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  • © 2006

Technologies for Interactive Digital Storytelling and Entertainment

Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings

Conference proceedings info: TIDSE 2006.

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Table of contents (37 papers)

  1. Front Matter

  2. Story Authoring

    1. Scribe: A Tool for Authoring Event Driven Interactive Drama

      • Ben Medler, Brian Magerko
      Pages 139-150
    2. Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware Stories

      • Dennis Erdmann, Klaus Dorfmueller-Ulhaas, Elisabeth André
      Pages 151-162
    3. U-Create: Creative Authoring Tools for Edutainment Applications

      • Sebastian Sauer, Kerstin Osswald, Xavier Wielemans, Matthias Stifter
      Pages 163-168
    4. Towards Accessible Authoring Tools for Interactive Storytelling

      • Ulrike Spierling, Sebastian A. Weiß, Wolfgang Müller
      Pages 169-180
    5. Mixed Reality Based Interactive 3D Story Composition Tool

      • Jun Park, CheolSu Lim
      Pages 181-186
    6. Sharing Knowledge in Virtual Environments

      • Elsa Pecourt
      Pages 187-192

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  1. Technologies for Interactive Digital Storytelling and Entertainment

About this book

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ‘storytelling’, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by its developments for the experience-based design of human–media interaction in general. Starting with a scientific workshop at national level in 2000, the Digital Sto- telling group at ZGDV Darmstadt originated TIDSE, the International Conference for Technologies in Interactive Digital Storytelling and Entertainment. TIDSE 2003, TIDSE 2004, and TIDSE 2006 continued this series, and provided the latest research outcomes and indications for its usage within entertainment applications.

Editors and Affiliations

  • Digital Storytelling Dept., ZGDV e.V.,, Darmstadt, Germany

    Stefan Göbel

  • Digital Storytelling Dept., ZGDV e.V., Darmstadt, Germany

    Rainer Malkewitz

  • Zentrum für Graphische Datenverarbeitung, Darmstadt, Germany

    Ido Iurgel

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access