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  • Book
  • © 2005

Digital Design of Nature

Computer Generated Plants and Organics

  • Methods for the creation of virtual models
  • Intriguing computer images of plants and organics
  • Connects art and abstract presentations
  • Includes supplementary material: sn.pub/extras

Part of the book series: X.media.publishing (XMEDIAPUBL)

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Table of contents (12 chapters)

  1. Front Matter

    Pages I-XII
  2. Plants

    Pages 9-26
  3. Some Mathematics

    Pages 27-41
  4. Procedural Modeling

    Pages 43-61
  5. Rule-Based Modeling

    Pages 63-87
  6. Modeling Terrain

    Pages 113-123
  7. Modeling Vegetation

    Pages 125-148
  8. Rendering

    Pages 149-180
  9. Level-of-Detail

    Pages 181-200
  10. Landscape Sketches

    Pages 201-225
  11. Media Art

    Pages 227-249
  12. Back Matter

    Pages 251-295

About this book

What is computer graphics and what are the conceptual tasks of research in this area? To the average person the term still conveys more or less the design of - gos and the manipulation of pictures with the help of image-editing programs. However, during the past four decades, computer graphics has evolved into an innovative multifaceted ?eld of research and computing that affects many other sciences. In many areas and for many problems we can best convey an und- standing through images that trigger our sense with the highest capability: our eye. And, what is more, aside from algorithms, formulas, and tables, the c- puter graphics scientist often is able to create beauty. Though it is a beauty of its own, it often fascinates the viewer, especially when complex aesthetic images emerge from simple mathematical concepts. Also, there are only a few other areas that advance as dynamically as inf- matics and especially computer graphics. While CPU capacity still increases and is almost doubled every 18 months, the rendering speed and ef?ciency of graphics boards has increased even more during recent years. Today, images can be rendered in real time that some years ago still required several hours of computing. Parallel to the rapid improvement of computer hardware, many newalgorithms weredevelopedthattoday form the basis for some fundamental changes and achievements in graphics.

Authors and Affiliations

  • Computer and Information Science, University of Konstanz, Konstanz, Germany

    Oliver Deussen

  • ZKM Center for Art and Media, Karlsruhe, Germany

    Bernd Lintermann

About the authors

Oliver Deussen graduated in 1996 at the Institut für Betriebs- und Dialogsysteme at the University of Karlsruhe, from 1996 until 2000 he was assistent at the Institut für Simulation und Graphik at the Otto-von-Guericke University of Magdeburg, from September 2000 until March 2003 he was professor for computer graphics and media design at Dresden University of Technology, since April 2003 he works at the University of Constance.

Bernd Lintermann: born at 20. Feb. 1967 in Duesseldorf, Germany
1986: Student of Computer Scinece at the University of Karlsruhe (TH) with focus on computer graphics.
1996-2001: artist and scientist in residence at the ZKM Institut for Visual Media.
Since 2002: Employee of the ZKM Institute for Visual Media.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access