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  • Conference proceedings
  • © 2003

Computers and Games

Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 2883)

Conference series link(s): CG: International Conference on Computers and Games

Conference proceedings info: CG 2002.

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Table of contents (27 papers)

  1. Front Matter

  2. Part 1: Evaluation and Learning

    1. Investigation of an Adaptive Cribbage Player

      • Graham Kendall, Stephen Shaw
      Pages 29-41
    2. Learning a Game Strategy Using Pattern-Weights and Self-play

      • Ari Shapiro, Gil Fuchs, Robert Levinson
      Pages 42-60
  3. Part 2: Search

    1. PDS-PN: A New Proof-Number Search Algorithm

      • Mark H. M. Winands, Jos W. H. M. Uiterwijk, Jaap van den Herik
      Pages 61-74
    2. A Generalized Threats Search Algorithm

      • Tristan Cazenave
      Pages 75-87
    3. Proof-Set Search

      • Martin Müller
      Pages 88-107
    4. A Comparison of Algorithms for Multi-player Games

      • Nathan Sturtevant
      Pages 108-122
    5. Selective Search in an Amazons Program

      • Henry Avetisyan, Richard J. Lorentz
      Pages 123-141
    6. Playing Games with Multiple Choice Systems

      • Ingo Althöfer, Raymond Georg Snatzke
      Pages 142-153
    7. The Neural MoveMap Heuristic in Chess

      • Levente Kocsis, Jos W. H. M. Uiterwijk, Eric Postma, Jaap van den Herik
      Pages 154-170
    8. Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi

      • Reijer Grimbergen, Jeff Rollason
      Pages 171-187
  4. Part 3: Combinatorial Games/Theory

    1. Solitaire Clobber

      • Erik D. Demaine, Martin L. Demaine, Rudolf Fleischer
      Pages 188-200
    2. Complexity of Error-Correcting Codes Derived from Combinatorial Games

      • Aviezri S. Fraenkel, Ofer Rahat
      Pages 201-212
    3. Analysis of Composite Corridors

      • Teigo Nakamura, Elwyn Berlekamp
      Pages 213-229
  5. Part 4: Opening/Endgame Databases

    1. New Winning and Losing Positions for 7×7 Hex

      • Jing Yang, Simon Liao, Miroslaw Pawlak
      Pages 230-248
    2. Position-Value Representation in Opening Books

      • Thomas R. Lincke
      Pages 249-263
    3. Indefinite Sequence of Moves in Chinese Chess Endgames

      • Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu
      Pages 264-279
  6. Part 5: Commercial Games

    1. ORTS: A Hack-Free RTS Game Environment

      • Michael Buro
      Pages 280-291

Other Volumes

  1. Computers and Games

About this book

The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).

Editors and Affiliations

  • Computing Science Department, University of Alberta, Edmonton, Canada

    Jonathan Schaeffer

  • Department of Computing Science, University of Alberta, Edmonton, Canada

    Martin Müller

  • School of Computer Science, Reykjavík University, Reykjavík, Iceland

    Yngvi Björnsson

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access