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  • © 2000

Scalable Search in Computer Chess

Algorithmic Enhancements and Experiments at High Search Depths

Authors:

  • Anspruchsvolle und brandneue Forschungsergebnisse des Computer-Schach.

Part of the book series: Computational Intelligence (CI)

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Table of contents (16 chapters)

  1. Front Matter

    Pages I-XVIII
  2. Summary and Contributions

    1. Summary and Contributions

      • Ernst A. Heinz
      Pages 1-6
  3. Computer-Chess Primer

    1. Computer-Chess Primer

      • Ernst A. Heinz
      Pages 7-26
  4. Forward Pruning without Tears

    1. Front Matter

      Pages 27-27
    2. Adaptive Null-Move Pruning

      • Ernst A. Heinz
      Pages 29-40
    3. Extended Futility Pruning

      • Ernst A. Heinz
      Pages 41-51
    4. AEL Pruning

      • Ernst A. Heinz
      Pages 53-61
  5. Integration of Perfect Knowledge

    1. Front Matter

      Pages 63-63
    2. Efficient Interior-Node Recognition

      • Ernst A. Heinz
      Pages 65-81
    3. Index Schemes of Endgame Databases

      • Ernst A. Heinz
      Pages 83-98
    4. Knowledgeable Endgame Databases

      • Ernst A. Heinz
      Pages 99-120
  6. Search Behaviour at Increasing Depths

    1. Front Matter

      Pages 121-121
    2. DarkThought Goes Deep

      • Ernst A. Heinz
      Pages 123-144
    3. Modeling the “Go Deep” Behaviour

      • Ernst A. Heinz
      Pages 145-156
    4. Self-Play Experiments Revisited

      • Ernst A. Heinz
      Pages 157-179
    5. Perspectives on Future Work

      • Ernst A. Heinz
      Pages 181-182
  7. Appendices

    1. Front Matter

      Pages 183-183
    2. How DarkThought Plays Chess

      • Ernst A. Heinz
      Pages 185-198
    3. Tournament History of DarkThought

      • Ernst A. Heinz
      Pages 199-200
    4. DarkThought and Test Suites

      • Ernst A. Heinz
      Pages 201-202

About this book

This book presents the results of our past two-and-a-half years of research aimed at increasing the scalability and performance of game-tree search in computer chess. We elaborate on our respective works in the areas of (I) selective forward pruning, (II) the efficient application of game-theoretical knowledge, and (III) the behaviour of the search at increasing depths. The broad range of topics covered by the three distinct parts of the book seek to provide interesting material for everybody interested in the field of "Compu­ tational Intelligence", regardless of their individual focus (researcher, student, or other). The text does not require readers to know about chess and computer game-playing beforehand. The initial chapter entitled "Computer-Chess Primer" introduces all the necessary basics and fundamentals thereof. The remaining chapters, however, go far beyond those topics. They show how to make sophisticated game-tree searchers still more scalable at ever higher depths. Throughout the whole book, our high-speed and master-strength chess program DARKTHOUGHT serves as a realistic test vehicle to conduct numerous experiments at unprecedented search depths. The extensive experimental evalu­ ations provide convincing empirical evidence for the practical usefulness of the techniques presented by us. These results will certainly be of special interest to researchers and programmers of computer strategy-games alike (chess, checkers, Go, and Othello in particular). Last but not least, I like to mention that I am most grateful to the series editors for offering me the opportunity to publish my book under their auspices.

About the author

Ernst A. Heinz earned his "Doktor" (Ph.D.) degree with "Auszeichnung"
(summa cum laude) from the University of Karlsruhe, Germany, in July 1999 and
joined the Laboratory for Computer Science at the Massachusetts Institute of
Technology (M.I.T.), Boston/Cambridge, USA, as a Postdoctoral Fellow later
that year.

----- German -----

Ernst A. Heinz bestand seine Doktorprüfung an der Universität Karlsruhe im
Juli 1999 mit Auszeichnung und ist seit Herbst 1999 als "Postdoctoral
Fellow" am "Laboratory of Computer Science" des "Massachussetts Institute
of Technology" (M.I.T.) in Boston/Cambridge, USA.

Bibliographic Information

  • Book Title: Scalable Search in Computer Chess

  • Book Subtitle: Algorithmic Enhancements and Experiments at High Search Depths

  • Authors: Ernst A. Heinz

  • Series Title: Computational Intelligence

  • DOI: https://doi.org/10.1007/978-3-322-90178-1

  • Publisher: Vieweg+Teubner Verlag Wiesbaden

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer Fachmedien Wiesbaden 2000

  • Softcover ISBN: 978-3-528-05732-9Published: 14 December 1999

  • eBook ISBN: 978-3-322-90178-1Published: 01 December 2013

  • Series ISSN: 2522-0519

  • Series E-ISSN: 2522-0527

  • Edition Number: 1

  • Number of Pages: XVIII, 270

  • Number of Illustrations: 3 b/w illustrations

  • Topics: Engineering, general

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access