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  • Conference proceedings
  • © 2017

Serious Games

Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10622)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): JCSG: Joint International Conference on Serious Games

Conference proceedings info: JCSG 2017.

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Table of contents (30 papers)

  1. Front Matter

    Pages I-XI
  2. Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs

    • Irene Alice Chicchi Giglioli, Elena Parra, Georgina Cardenas-Lopez, Giuseppe Riva, Mariano Alcañiz Raya
    Pages 1-11
  3. VR Serious Game Design Based on Embodied Cognition Theory

    • Jose L. Soler, Manuel Contero, Mariano Alcañiz
    Pages 12-21
  4. VROARRR, Audio Based VR Weapon Design

    • G. S. Penninck, N. S. Butler, M. Beardwood, D. Nash, T. Whaley, M. Woods
    Pages 22-31
  5. Smart Mobility, the Role of Mobile Games

    • Diego Pajarito, Michael Gould
    Pages 44-59
  6. Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool

    • Cristina Alonso-Fernandez, Dan C. Rotaru, Manuel Freire, Ivan Martinez-Ortiz, Baltasar Fernandez-Manjon
    Pages 73-84
  7. InterPlayces: Results of an Intergenerational Games Study

    • Michael Lankes, Jürgen Hagler, Fabiola Gattringer, Barbara Stiglbauer
    Pages 85-97
  8. PathoGenius: A Serious Game for Medical Courses

    • Mohammad Ashry, Slim Abdennadher, Nabila Hamdi, Ahmed Aboelazm
    Pages 98-108
  9. Galaxy Shop: Projection-Based Numeracy Game for Teenagers with Down Syndrome

    • Jailan Salah, Slim Abdennadher, Shery Atef
    Pages 109-120
  10. A Novel Serious Game for Trust-Related Data Collection in Supply Chains

    • Marco Niemann, Frederik Elischberger, Pia Diedam, Jorge Hopkins, Rewat Thapa, Diego de Siqueira Braga et al.
    Pages 121-125
  11. Generating Consensus: A Framework for Fictional Inquiry in Participatory City Gaming

    • Hamish Beattie, Daniel K. Brown, Morten Gjerde
    Pages 126-137
  12. A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training

    • Andrew Sean Wilson, Jake O’Connor, Lewis Taylor, David Carruthers
    Pages 158-169
  13. Players’ Performance in Cross Generational Game Playing

    • Mahmoud Awad, Cathy Craig
    Pages 170-182
  14. The Med Life - A Medical MMORPG

    • Mohd Faizi Kazmi, Mohsin Ali Khan, Zaw Ali Khan
    Pages 183-186
  15. Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education

    • Gregor Cerinšek, Manuel Oliveira, Heiko Duin, Jannicke Baalsrud Hauge, Maria Margoudi, Stefano Perini et al.
    Pages 187-202
  16. An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness

    • Augusto Garcia-Agundez, Aiko Westmeier, Polona Caserman, Robert Konrad, Stefan Göbel
    Pages 203-211

Other Volumes

  1. Serious Games

About this book

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.


The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development 
and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.

Editors and Affiliations

  • Polytechnic University of Valencia, Valencia, Spain

    Mariano Alcañiz

  • Technische Universität Darmstadt, Darmstadt, Germany

    Stefan Göbel

  • Staffordshire University, Stoke on Trent, United Kingdom

    Minhua Ma

  • SINTEF Technology and Society, Trondheim, Norway

    Manuel Fradinho Oliveira

  • University of Bremen, Bremen, Germany

    Jannicke Baalsrud Hauge

  • Griffith University, Brisbane, Australia

    Tim Marsh

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access