Skip to main content
Book cover

Emergence in Interactive Art

  • Book
  • © 2017

Overview

  • Broadens your understanding of the characteristics and debates surrounding emergence
  • Illustrates the complete process of analysing participant experiences of emergence
  • Equips readers in identifying emergence in interactive systems
  • Includes case studies that illustrate emergent interactions with digital art systems
  • Shares insights into designing for creative, surprising, novel (emergent!) experience
  • Illustrates an integrated practice and research approach that combines creative work with theory and evaluation research
  • Includes supplementary material: sn.pub/extras

Part of the book series: Springer Series on Cultural Computing (SSCC)

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (8 chapters)

Keywords

About this book

This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence.

Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherentaffinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.

Authors and Affiliations

  • Faculty of Creative Industries, Queensland University of Technology , Brisbane, Australia

    Jennifer Seevinck

Bibliographic Information

Publish with us