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  • Conference proceedings
  • © 2016

Games and Learning Alliance

4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9599)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): GALA: International Conference on Games and Learning Alliance

Conference proceedings info: GALA 2015.

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Table of contents (60 papers)

  1. Front Matter

    Pages I-XVI
  2. A Model-Driven Framework for Educational Game Design

    • Bill Roungas, Fabiano Dalpiaz
    Pages 1-11
  3. Steps to Design a Household Energy Game

    • Jan Dirk Fijnheer, Herre van Oostendorp
    Pages 12-22
  4. What Serious Game Studios Want from ICT Research: Identifying Developers’ Needs

    • Grigorij Ljubin Saveski, Wim Westera, Li Yuan, Paul Hollins, Baltasar Fernández Manjón, Pablo Moreno Ger et al.
    Pages 32-41
  5. Instructions and Feedback in Connection with the Duration and the Level of Difficulty of a Serious Game

    • Alfredo Imbellone, Giada Marinensi, Carlo Maria Medaglia
    Pages 51-60
  6. Development of Mobile Serious Game for Self-assessment as Base for a Game-Editor for Teachers

    • Andreas Herrler, Simon Grubert, Marko Kajzer, Sadie Behrens, Ralf Klamma
    Pages 71-79
  7. Path of Trust: A Prosocial Co-op Game for Building up Trustworthiness and Teamwork

    • Konstantinos C. Apostolakis, Kyriaki Kaza, Athanasios Psaltis, Kiriakos Stefanidis, Spyridon Thermos, Kosmas Dimitropoulos et al.
    Pages 80-89
  8. Social Practices for Social Driven Conversations in Serious Games

    • Agnese Augello, Manuel Gentile, Frank Dignum
    Pages 100-110
  9. A Comparison of Methodological Frameworks for Digital Learning Game Design

    • Alysson Diniz dos Santos, Piero Fraternali
    Pages 111-120
  10. Immersive Technologies and Natural Interaction to Improve Serious Games Engagement

    • Raffaello Brondi, Giovanni Avveduto, Marcello Carrozzino, Franco Tecchia, Leila Alem, Massimo Bergamasco
    Pages 121-130
  11. Voluntary Play in Serious Games

    • Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat
    Pages 131-140
  12. Mobile Game Based Learning Based on Adaptive Curricula and Location Change

    • Erik Frank, Richard Lackes, Markus Siepermann
    Pages 151-160
  13. A Design Framework for Experiential History Games

    • Nicholas Lytle, Mark Floryan
    Pages 161-170
  14. Simulation-Based Serious Games for Science Education in Elementary and Middle Schools

    • Seungho Baek, Ji-Young Park, JungHyun Han
    Pages 181-188

Other Volumes

  1. Games and Learning Alliance

About this book

This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015.

The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility. 

Editors and Affiliations

  • Università di Genova, Genoa, Italy

    Alessandro De Gloria

  • Information and Computer Science, University of Utrecht, Utrecht, The Netherlands

    Remco Veltkamp

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access