Overview
- The first book of its kind devoted to the emerging field of computer vision in sports
- The definitive reference on this topic, covering ball tracking, player tracking and pose estimation, and the detection of types of specific events and sports
- Presents insights from an international selection of experts in the field
- Includes supplementary material: sn.pub/extras
Part of the book series: Advances in Computer Vision and Pattern Recognition (ACVPR)
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Table of contents (14 chapters)
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Where are the Players?
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What are they Playing?
Keywords
About this book
Editors and Affiliations
Bibliographic Information
Book Title: Computer Vision in Sports
Editors: Thomas B. Moeslund, Graham Thomas, Adrian Hilton
Series Title: Advances in Computer Vision and Pattern Recognition
DOI: https://doi.org/10.1007/978-3-319-09396-3
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2014
Hardcover ISBN: 978-3-319-09395-6Published: 05 February 2015
Softcover ISBN: 978-3-319-37973-9Published: 07 October 2016
eBook ISBN: 978-3-319-09396-3Published: 19 January 2015
Series ISSN: 2191-6586
Series E-ISSN: 2191-6594
Edition Number: 1
Number of Pages: XI, 319
Number of Illustrations: 32 b/w illustrations, 139 illustrations in colour
Topics: Image Processing and Computer Vision, Artificial Intelligence, Computer Appl. in Social and Behavioral Sciences