Skip to main content
  • Conference proceedings
  • © 2014

Computer Games

Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers

Part of the book series: Communications in Computer and Information Science (CCIS, volume 408)

Conference series link(s): CGW: Workshop on Computer Games

Conference proceedings info: CGW 2013.

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (9 papers)

  1. Front Matter

    Pages I-XI
  2. Building Large Compressed PDBs for the Sliding Tile Puzzle

    • Robert Döbbelin, Thorsten Schütt, Alexander Reinefeld
    Pages 16-27
  3. Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel

    • Marc Lanctot, Viliam Lisý, Mark H. M. Winands
    Pages 28-43
  4. Decision Trees for Computer Go Features

    • Francois van Niekerk, Steve Kroon
    Pages 44-56
  5. UCT Enhancements in Chinese Checkers Using an Endgame Database

    • Max Roschke, Nathan R. Sturtevant
    Pages 57-70
  6. Automated Generation of New Concepts from General Game Playing

    • Yuichiro Sato, Tristan Cazenave
    Pages 71-80
  7. WALTZ: A Strong Tzaar-Playing Program

    • Tomáš Valla, Pavel Veselý
    Pages 81-96
  8. Perfectly Solving Domineering Boards

    • Jos W. H. M. Uiterwijk
    Pages 97-121
  9. Back Matter

    Pages 133-133

Other Volumes

  1. Computer Games

About this book

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.

Editors and Affiliations

  • Université Paris-Dauphine, Paris, France

    Tristan Cazenave

  • Universiteit Maastricht, Maastricht, The Netherlands

    Mark H.M. Winands

  • School of Information Science, JAIST, Nomi, Japan

    Hiroyuki Iida

Bibliographic Information

  • Book Title: Computer Games

  • Book Subtitle: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers

  • Editors: Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida

  • Series Title: Communications in Computer and Information Science

  • DOI: https://doi.org/10.1007/978-3-319-05428-5

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing Switzerland 2014

  • Softcover ISBN: 978-3-319-05427-8Published: 10 April 2014

  • eBook ISBN: 978-3-319-05428-5Published: 31 March 2014

  • Series ISSN: 1865-0929

  • Series E-ISSN: 1865-0937

  • Edition Number: 1

  • Number of Pages: XI, 133

  • Number of Illustrations: 24 b/w illustrations

  • Topics: Artificial Intelligence, Personal Computing, Theory of Computation

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access