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  • © 2013

Intelligent Technologies for Interactive Entertainment

5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers

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Table of contents (23 papers)

  1. Front Matter

  2. Linked Media

    1. Real-Time GPU-Based Motion Detection and Tracking Using Full HD Videos

      • Sidi Ahmed Mahmoudi, Michal Kierzynka, Pierre Manneback
      Pages 12-21
    2. Feeling Something without Knowing Why: Measuring Emotions toward Archetypal Content

      • Huang-Ming Chang, Leonid Ivonin, Wei Chen, Matthias Rauterberg
      Pages 22-31
    3. VideoHypE: An Editor Tool for Supervised Automatic Video Hyperlinking

      • Lotte Belice Baltussen, Jaap Blom, Roeland Ordelman
      Pages 43-48
    4. 3D Head Pose Estimation for TV Setups

      • Julien Leroy, Francois Rocca, Matei Mancaş, Bernard Gosselin
      Pages 55-64
    5. Visualizing Rembrandt

      • Tamara Pinos Cisneros, Andrés Pardo Rodríguez
      Pages 65-70
  3. Gaming Technologies

    1. Stylistic Walk Synthesis Based on Fourier Decomposition

      • Joelle Tilmanne, Thierry Dutoit
      Pages 71-79
    2. Automatically Mapping Human Skeletons onto Virtual Character Armatures

      • Andrea Sanna, Fabrizio Lamberti, Gianluca Paravati, Gilles Carlevaris, Paolo Montuschi
      Pages 80-89
    3. KinectBalls: An Interactive Tool for Ball Throwing Games

      • Jonathan Schoreels, Romuald Deshayes, Tom Mens
      Pages 90-95
    4. Medianeum: Gesture-Based Ergonomic Interaction

      • François Zajéga, Cécile Picard-Limpens, Julie René, Antonin Puleo, Justine Decuypere, Christian Frisson et al.
      Pages 96-103
    5. About Experience and Emergence - A Framework for Decentralized Interactive Play Environments

      • Pepijn Rijnbout, Linda de Valk, Arnold Vermeeren, Tilde Bekker, Mark de Graaf, Ben Schouten et al.
      Pages 104-113
    6. MashtaCycle: On-Stage Improvised Audio Collage by Content-Based Similarity and Gesture Recognition

      • Christian Frisson, Gauthier Keyaerts, Fabien Grisard, Stéphane Dupont, Thierry Ravet, François Zajéga et al.
      Pages 114-123
    7. Accuracy Study of a Real-Time Hybrid Sound Source Localization Algorithm

      • Fernando A. Escobar, Xin Chang, Christian Ibala, Carlos Valderrama
      Pages 146-155
    8. Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection

      • Radhwan Ben Madhkour, Ludovic Burczykowski, Matei Mancaş, Bernard Gosselin
      Pages 156-162
  4. Technologies for Live Entertainment

    1. EGT: Enriched Guitar Transcription

      • Loïc Reboursière, Stéphane Dupont
      Pages 163-168

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  1. Intelligent Technologies for Interactive Entertainment

About this book

This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.

Editors and Affiliations

  • Engineering Faculty, University of Mons (UMONS), Mons, Belgium

    Matei Mancas, Nicolas d’ Alessandro, Xavier Siebert, Bernard Gosselin, Carlos Valderrama, Thierry Dutoit

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access