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  • Conference proceedings
  • © 1996

Computer Animation and Simulation ’96

Proceedings of the Eurographics Workshop in Poitiers, France, August 31–September 1, 1996

Part of the book series: Eurographics (EUROGRAPH)

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Table of contents (14 papers)

  1. Front Matter

    Pages I-X
  2. Adaptive Optimization Techniques

    1. Front Matter

      Pages 1-1
    2. Adaptive Refinement for Mass/Spring Simulations

      • Dave Hutchinson, Martin Preston, Terry Hewitt
      Pages 31-45
  3. Animation of Deformable Objects

    1. Front Matter

      Pages 47-47
    2. A Fire Model for 2-D Computer Animation

      • Jinhui Yu, John W. Patterson
      Pages 49-60
    3. Smoothed Particles: A new paradigm for animating highly deformable bodies

      • Mathieu Desbrun, Marie-Paule Gascuel
      Pages 61-76
  4. Human Motion Capture and Simulation

    1. Front Matter

      Pages 77-77
    2. A Real Time Anatomical Converter For Human Motion Capture

      • Tom Molet, Ronan Boulic, Daniel Thalmann
      Pages 79-94
    3. Simulating Human Movements Using Optimal Control

      • Xinmin Zhao, Deepak Tolani, Bond-Jay Ting, Norman I. Badler
      Pages 109-120
    4. A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation

      • W. Maurel, D. Thalmann, P. Hoffmeyer, P. Beylot, P. Gingins, P. Kalra et al.
      Pages 121-136
  5. Plant Development

    1. Front Matter

      Pages 37-37
    2. Interactive Modelling and Animation of Branching Botanical Structures

      • Bernd Lintermann, Oliver Deussen
      Pages 139-151
  6. Motion Control and Motion Management

    1. Front Matter

      Pages 167-167
    2. A Planning Algorithm for Dynamic Motions

      • Pedro S. Huang, Michiel van de Panne
      Pages 169-182
    3. Plausible Motion Simulation for Computer Graphics Animation

      • Ronen Barzel, John R. Hughes, Daniel N. Wood
      Pages 183-197
    4. Motion Synthesis By Example

      • Alexis Lamouret, Michiel van de Panne
      Pages 199-212

About this book

The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

Editors and Affiliations

  • Computer Graphics Laboratory, Swiss Federal Institute of Technology, Lausanne, Switzerland

    Ronan Boulic

  • Ecole des Mines de Nantes, Nantes Cedex, France

    Gerard Hégron

Bibliographic Information

  • Book Title: Computer Animation and Simulation ’96

  • Book Subtitle: Proceedings of the Eurographics Workshop in Poitiers, France, August 31–September 1, 1996

  • Editors: Ronan Boulic, Gerard Hégron

  • Series Title: Eurographics

  • DOI: https://doi.org/10.1007/978-3-7091-7486-9

  • Publisher: Springer Vienna

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag/Wien 1996

  • Softcover ISBN: 978-3-211-82885-4Published: 14 August 1996

  • eBook ISBN: 978-3-7091-7486-9Published: 06 December 2012

  • Series ISSN: 0946-2767

  • Edition Number: 1

  • Number of Pages: X, 225

  • Number of Illustrations: 45 b/w illustrations, 152 illustrations in colour

  • Topics: Computer Graphics, Simulation and Modeling, Image Processing and Computer Vision

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access