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  • © 2009

Serious Games on the Move

  • Latest innovations in the field of m-learning
  • New research results from didactics
  • 18k Accesses

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Table of contents (15 chapters)

  1. Front Matter

    Pages I-XXV
  2. Designing serious games

    1. Front Matter

      Pages 1-1
    2. Designing Mobile Games for Learning: The mGBL Approach

      • Jaki Lilly, Mark Warnes
      Pages 3-25
    3. Narrative-Based Serious Games

      • Carlton Reeve
      Pages 73-89
    4. Learning from mGBL — Cross Border Legal Implications for the Development of Games for Mobile Phones and Handheld Devices

      • Markus Fallenböck, Ivana Ilijasic Misic, Harald Krassnigg, Alice Mitchell
      Pages 115-137
    5. Potential Prejudice against Mobile Learning Games in Croatian University Teachers and Students

      • Vladimir Taksic, Ivana Ilijasic Misic, Edvard Tijan
      Pages 139-146
    6. mGBL Ethical Issues and Requirements

      • Ivana Ilijasic Misic, Alice Mitchell
      Pages 147-161
  3. Embedding serious games and virtual worlds within learning programmes

    1. Front Matter

      Pages 163-163
    2. Exploring the Second life of a Byzantine Basilica

      • Kristoffer Getchell, Alan Miller, Colin Allison, Rebecca Sweetman
      Pages 165-180
    3. Learning Programming with an RTS-Based Serious Game

      • Mathieu Muratet, Patrice Torguet, Jean-Pierre Jessel
      Pages 181-192
  4. Tools, technologies and platforms for game-based learning, including mobile game-based learning

    1. Front Matter

      Pages 193-193
    2. A Platform for Server-Side Support of Mobile Game-Based Learning

      • Richard Hable, Otto Petrovic
      Pages 195-208
    3. Secondary Assessment Data within Serious Games

      • Aidan Sliney, David Murphy, John O’Mullane
      Pages 225-233
  5. Back Matter

    Pages 234-238

About this book

The proceedings to "Serious Games on the Move 08" will contain all results of this conference on game software applications that are designed to do more than entertain. The focus of the contents lie on research results and developments in the rapidly moving field of serious games and their potential use in education and training as well as in the presentation of several showcases.

The proceedings will address the following three topics: 1. Designing serious games: This topic will include innovations in the design of serious games, in particular games for use in education and training environments. 2. Embedding serious games and virtual worlds within learning programmes: Original research papers and case studies that investigate the potential for integration of serious games and virtual worlds within programmes of education and training will be the core content of this theme. 3. Tools, technologies and platforms: Under this topic the proceedings will provide information relating to serious games technologies.

Editors and Affiliations

  • Institute for Information Science and Information Systems, University of Graz, Austria

    Otto Petrovic

  • INSPIRE, Cambridge, England

    Anthony Brand

About the editors

Project members:

evolaris Privatstiftung / AT;  evolaris Research & Development GmbH / AT;  Verein Schul- und Ausbildungsberatung / AT;  Seibersdorf research GmbH - ARC / AT;  Anglia Ruskin University - Inspire / GB; Pomorski Fakulet u Rijeci (Faculty of Maritime Studies) / HR;  Filozofski Fakulet u Rijeci (FFRI) / HR; Universita Degli Studi Di Trieste / IT; ASTER S. Cons. p.a. / IT;  Univerza v Mariboru / SI; Andragoski zavod Maribor – Ljudska univerza / SIc

Bibliographic Information