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  • © 2003

Production Methods

Behind the Scenes of Virtual Inhabited 3D Worlds

  • Each chapter is case orientated, bringing together a wealth of knowledge and specific advice for the practitioner and student
  • Includes CD-ROM containing additional picture and video material from the production cases presented in the book
  • Includes 8 page colour section
  • Includes supplementary material: sn.pub/extras

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Table of contents (12 chapters)

  1. Front Matter

    Pages i-viii
  2. Introduction

    • Kim Halskov Madsen
    Pages 1-5
  3. From Music to 3D Scenography and Back Again

    • Morten Constantin Lervig
    Pages 60-76
  4. Dramaturgy in Building Multimedia Performances: Devising and Analysing

    • Torunn Kjølner, Janek Szatkowski
    Pages 125-148
  5. The Evolution of Computer Bugs: An Interdisciplinary Team Work

    • Ole Caprani, Jakob Fredslund, Jørgen Møller Ilsøe, Jens Jacobsen, Line Kramhøft, Rasmus B. Lunding et al.
    Pages 186-215
  6. Artists in the Virtual Studio

    • Morten Constantin Lervig, Kim Halskov Madsen
    Pages 216-248
  7. Morgana: From Vision to Visualisation

    • Marie Christensen, Bettina Lamm
    Pages 249-269
  8. Back Matter

    Pages 271-271

About this book

Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every­ day environment, not only office buildings and private homes but also art and cul­ At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter­ faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.

Editors and Affiliations

  • Information and Media Studies, Aarhus University, Åhus, Denmark

    Kim Halskov Madsen

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access