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Essential Mathematics for Computer Graphics fast

  • Book
  • © 2001

Overview

  • A concise introductory text to most of the mathematics found in computer graphics
  • Easy to understand concepts
  • Mathematics for the non-mathematician

Part of the book series: Essential Series (ES)

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Table of contents (11 chapters)

Keywords

About this book

Baffled by maths? Then don't give up hope.
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast ...
- Numbers
- Algebra
- Trigonometry
- Coordinate geometry
- Transforms
- Vectors
- Curves and surfaces
- Analytic geometry
Essential Mathematics for Computer Graphics fast
The book you will read once, and refer to over and over again!

Authors and Affiliations

  • Media School, Bournemouth University, Poole, UK

    John Vince

Bibliographic Information

  • Book Title: Essential Mathematics for Computer Graphics fast

  • Authors: John Vince

  • Series Title: Essential Series

  • DOI: https://doi.org/10.1007/978-1-4471-3685-9

  • Publisher: Springer London

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag London 2001

  • eBook ISBN: 978-1-4471-3685-9Published: 29 June 2013

  • Series ISSN: 1439-975X

  • Edition Number: 1

  • Number of Pages: IX, 229

  • Topics: Computer Graphics, Math Applications in Computer Science

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