Overview
- Only reference on JOGL programming with extensive and complete examples
- Also covers Java3D, with detailed example programs
- Serves as an ideal shortcut to 3D graphics theory
- Written by recognized leaders in 3D graphics, virtual experiences, and statistical data visualization, based on years of teaching and research experience
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (7 chapters)
Keywords
About this book
Authors and Affiliations
Bibliographic Information
Book Title: Foundations of 3D Graphics Programming
Book Subtitle: Using JOGL and Java3D
Authors: Jim X. Chen, Edward J. Wegman
DOI: https://doi.org/10.1007/1-84628-597-6
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2006
eBook ISBN: 978-1-84628-597-4Published: 15 January 2007
Edition Number: 1
Number of Pages: XIV, 293
Number of Illustrations: 139 b/w illustrations, 34 illustrations in colour
Topics: Theory of Computation, Computer Graphics, Computer Imaging, Vision, Pattern Recognition and Graphics, Software Engineering/Programming and Operating Systems, Special Purpose and Application-Based Systems