Skip to main content
Apress

Beginning Swift Games Development for iOS

  • Book
  • © 2015

Overview

  • Game apps are one of the most popular categories in the Apple i.
  • Tunes App Store, and the introduction of the Swift programming language is making game development even more appealing and easier for i. OS app developers.
  • In Beginning Swift Games Development for i. OS, you'll learn the fundamental elements of the Swift language as applied to game development for i. OS.
  • Source Code now updated for Swift 1.2!

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (17 chapters)

  1. Swift and Sprite Kit

  2. Swift and Scene Kit

About this book

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.

In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.

After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.

About the authors

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.

Bibliographic Information

Publish with us