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Guide to Teaching Computer Science

An Activity-Based Approach

  • Textbook
  • © 2014

Overview

  • Presents both a conceptual framework and detailed implementation guidelines for general computer science teaching

  • Clearly written and structured to be applicable to all levels of education and for any teaching organization, without limiting its focus to instruction for any specific curriculum, programming language or paradigm

  • Provides learning activities throughout the book

  • Includes supplementary material: sn.pub/extras

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Table of contents (16 chapters)

Keywords

About this book

This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.

Reviews

“This book represents a comprehensive collection of information that is suitable for all teachers and lecturers who deliver computer programming language courses. … This is an excellent book for computer science educators, with a wealth of information that should be used by all teaching practitioners. … I would recommend this book to all computer science educators and suggest it become mandatory reading for novice computer science teachers entering the classroom.” (S. M. Godwin, Computing Reviews, June, 2015)

Authors and Affiliations

  • Dept. Education in Science & Technology, Technion––Israel Institute of Technology, Haifa, Israel

    Orit Hazzan

  • Dept. Education in Science & Technology, Technion--Israel Institute of Technology, Haifa, Israel

    Tami Lapidot

  • Computer Science Studies, Faculty of Education, Technion--Israel Institute of Technology, Doar Beit Berl, Israel

    Noa Ragonis

About the authors

Dr. Orit Hazzan is Professor and Head of the Department of Education in Science and Technology at the Technion – Israel Institute of Technology, Haifa, Israel. Dr. Hazzan’s other publications with Springer include Agile Anywhere – Essays on Agile Projects and Beyond (2014) and Agile Software Engineering (2008).

Dr. Tami Lapidot is Executive Manager of Machshava – the Israeli National Center for Computer Science Teachers, Haifa, Israel.

Dr. Noa Ragonis is Head of the Instructional Development Center and a computer science senior lecturer at Beit Berl College, and an adjacent senior lecturer at the Department of Education in Science and Technology, Technion. Dr. Ragonis’ publications include eight computer science high-school textbooks and teachers guides (in Hebrew).

Bibliographic Information

  • Book Title: Guide to Teaching Computer Science

  • Book Subtitle: An Activity-Based Approach

  • Authors: Orit Hazzan, Tami Lapidot, Noa Ragonis

  • DOI: https://doi.org/10.1007/978-1-4471-6630-6

  • Publisher: Springer London

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag London Limited 2014

  • Softcover ISBN: 978-1-4471-6904-8Published: 14 October 2016

  • eBook ISBN: 978-1-4471-6630-6Published: 07 January 2015

  • Edition Number: 2

  • Number of Pages: XXIV, 296

  • Number of Illustrations: 10 b/w illustrations

  • Topics: Computers and Education, Teaching and Teacher Education, Science Education

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