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Virtual Reality in Medicine

  • Textbook
  • © 2012

Overview

  • Provides a broad technical basis of different VR display and rendering technologies
  • Includes the newest applications of VR trainers applied to surgery and rehabilitation
  • Perfectly combines technical foundations of VR with medical applications
  • Includes numerous examples of tool-based training simulators
  • Includes supplementary material: sn.pub/extras

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Table of contents (11 chapters)

Keywords

About this book

Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques.

Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.

Reviews

Prof. Grigore Albeanu, Spiru Haret University, Bucharest, Romania

Excerpts from full review posted Oct 23 2012 to Computing Reviews [Review #: CR140617 (1302-0092)]

 …This book offers a complete view of virtual reality in medicine, covering the fundamentals of VR (the first six chapters), applications of VR in medicine (rehabilitation in chapter 7, medical training in chapter 8, and planning and intraoperative support in chapter 9), medical model generation (chapter 10), and soft tissue deformation models (chapter 11).

The book is very well structured, with references in every chapter and a valuable index at the end. High-quality color pictures illustrate the written text.

…Thus, it is mainly useful to students in engineering and computer science, researchers of VR applications, and nonengineering readers who want to find out more about the state of the art and future developments in VR technologies and applications.

I highly recommend this book. It can be viewed as both a handbook on the subject and a reference in the field.

Authors and Affiliations

  • University Hospital Balgrist, Sensory-Motor Systems Lab, ETH Zurich, Zurich, Switzerland

    Robert Riener

  • Computer Vision Lab, ETH Zurich, Zurich, Switzerland

    Matthias Harders

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