Authors:
Easy to read, practical explanations using C++ allow readers to program their own 3D graphics applications or game programs.
Essential techniques are covered, providing a quick and clear introduction to the subject without encumbering the reader with a mass of extraneous details.
Perfect for anyone wishing to develop graphics applications for Windows 98.
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Table of contents (15 chapters)
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Front Matter
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Back Matter
About this book
Bibliographic Information
Book Title: Graphics Programming in C++
Book Subtitle: Writing Graphics Applications for Windows 98
Authors: Mark Walmsley
DOI: https://doi.org/10.1007/978-1-4471-0905-1
Publisher: Springer London
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag London Limited 1998
Softcover ISBN: 978-1-4471-1231-0Published: 27 September 2011
eBook ISBN: 978-1-4471-0905-1Published: 06 December 2012
Edition Number: 1
Number of Pages: X, 250
Topics: Computer Graphics