Skip to main content
  • Book
  • © 2014

Pro Unity Game Development with C#

Apress

Authors:

  • In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform game in Unity.

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (10 chapters)

  1. Front Matter

    Pages i-xix
  2. Designing and Preparing

    • Alan Thorn
    Pages 1-35
  3. Getting Started

    • Alan Thorn
    Pages 37-80
  4. Event Handling

    • Alan Thorn
    Pages 81-112
  5. Power-Ups and Singletons

    • Alan Thorn
    Pages 113-145
  6. Player Controller

    • Alan Thorn
    Pages 147-177
  7. Weapons

    • Alan Thorn
    Pages 179-215
  8. Enemies

    • Alan Thorn
    Pages 217-254
  9. Graphical User Interfaces

    • Alan Thorn
    Pages 255-280
  10. Handling Persistent Data

    • Alan Thorn
    Pages 281-301
  11. Refinements and Improvements

    • Alan Thorn
    Pages 303-317
  12. Back Matter

    Pages 1-6

About this book

In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.

Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more.

You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming.

By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games.

If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

Bibliographic Information

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access