Overview
- If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API fundamentals that you’ll need to build game apps and applications, using C++ which most of today's popular console and PC game platforms use in their SDKs.
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Table of contents (27 chapters)
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Object-Oriented Programming
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The STL
About this book
If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.
Learn C++ for Game Development will show you how to:
- Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL)
- Use design patterns to simplify your coding and make more powerful games
- Manage memory efficiently to get the most out of your creativity
- Load and save games using file I/O, so that your users are never disappointed
Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace.
The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.
About the author
Bibliographic Information
Book Title: Learn C++ for Game Development
Authors: Bruce Sutherland
DOI: https://doi.org/10.1007/978-1-4302-6458-3
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Bruce Sutherland 2014
Softcover ISBN: 978-1-4302-6457-6Published: 17 June 2014
eBook ISBN: 978-1-4302-6458-3Published: 30 June 2014
Edition Number: 1
Number of Pages: XVII, 324
Number of Illustrations: 12 b/w illustrations
Topics: Programming Languages, Compilers, Interpreters, Software Engineering/Programming and Operating Systems