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  • Book
  • © 2014

Learn Sprite Kit for iOS Game Development

Apress

Authors:

  • Learn Sprite Kit for iOS Game Development will show you how to use Apple's new framework to make a 2D gaming masterpiece.
  • 5891 Accesses

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eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (10 chapters)

  1. Front Matter

    Pages i-xx
  2. Hello World

    • Leland Long
    Pages 1-12
  3. Edges, Boundaries, and Ledges

    • Leland Long
    Pages 49-75
  4. Creating a Cast of Characters

    • Leland Long
    Pages 103-120
  5. Points and Scoring

    • Leland Long
    Pages 121-140
  6. Contacts and Collisions

    • Leland Long
    Pages 141-182
  7. Add More Scenes and Levels

    • Leland Long
    Pages 183-223
  8. Where to Go from Here

    • Leland Long
    Pages 225-226
  9. Back Matter

    Pages 227-231

About this book

With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more.

To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece.

About the author

Leland Long?s programming began on a VIC-20 computer (3K of memory). He moved up to the Apple IIe (64K) and then on to the Mac 512K where he began using Microsoft File for an office database solution. Introduced to Filemaker II in the late 80?s he?s used various FileMaker Pro versions ever since. As a hobbyist he?s written a few programs over the years in BASIC and Pascal, but never pursued learning more languages such as C or learning Object-Oriented concepts. The release of the iPhone SDK has changed that! He?s excited to merge iPhone and FileMaker technologies together, resulting in more power and benefit to users. He is currently an in-house FileMaker developer for a non-profit company in South Carolina, where he lives with his wife and two youngest daughters. His oldest daughter and three grandchildren live close enough to keep life entertaining.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access