Skip to main content
  • Book
  • © 2012

Android Arcade Game App

A Real World Project - Case Study Approach

Apress

Authors:

  • Aims to be a first Android game app project case studies book, especially now with Android tablets in play.

  • Very hands-on lab manual or sandbox play type book for coder to learn by example and build right away to make money.

  • Android continues to be key tech and book market.

Buy it now

Buying options

eBook USD 14.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 19.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (8 chapters)

  1. Front Matter

    Pages i-xi
  2. Introduction to Android Gaming

    • J. F. DiMarzio
    Pages 1-6
  3. What Is an Arcade Game?

    • J. F. DiMarzio
    Pages 7-11
  4. Creating a Menu

    • J. F. DiMarzio
    Pages 13-21
  5. Drawing the Background

    • J. F. DiMarzio
    Pages 23-37
  6. Creating the Player Character and Obstacles

    • J. F. DiMarzio
    Pages 39-65
  7. Collision Detection

    • J. F. DiMarzio
    Pages 67-78
  8. Keeping Score

    • J. F. DiMarzio
    Pages 79-85
  9. Adding New Levels

    • J. F. DiMarzio
    Pages 87-88
  10. Back Matter

    Pages 89-91

About this book

Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there.

Android Arcade Game App:  A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet.  This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app.

After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom.  Then, deploy in one or more of the available Android app stores.  Have fun and get coding.

About the author

J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

Bibliographic Information

Buy it now

Buying options

eBook USD 14.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 19.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access