Skip to main content
  • Book
  • © 2012

Beginning Kinect Programming with the Microsoft Kinect SDK

Apress
  • Beginning Kinect Programming with the Microsoft Kinect SDK gets you started in developing Kinect applications for your PC using Microsoft's official SDK and related tools and technologies.

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (8 chapters)

  1. Front Matter

    Pages i-xvii
  2. Getting Started

    • Jarrett Webb, James Ashley
    Pages 1-22
  3. Application Fundamentals

    • Jarrett Webb, James Ashley
    Pages 23-47
  4. Depth Image Processing

    • Jarrett Webb, James Ashley
    Pages 49-83
  5. Skeleton Tracking

    • Jarrett Webb, James Ashley
    Pages 85-120
  6. Advanced Skeleton Tracking

    • Jarrett Webb, James Ashley
    Pages 121-166
  7. Gestures

    • Jarrett Webb, James Ashley
    Pages 167-222
  8. Speech

    • Jarrett Webb, James Ashley
    Pages 223-254
  9. Beyond the Basics

    • Jarrett Webb, James Ashley
    Pages 255-289
  10. Back Matter

    Pages 291-306

About this book

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.

Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.

  • Helps you create a proper development environment for Kinect applications.
  • Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
  • Provides fun examples that keep you engaged and learning

About the authors

Jarrett Webb creates imaginative dynamic interactive immersive experiences using multi-touch and the Kinect. He lives in Austin, TX.

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access