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  • Book
  • © 2011

Physics for Flash Games, Animation, and Simulations

Apress
  • This book teaches Action.
  • Script programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.

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  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
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  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xxiii
  2. The Basics

    1. Front Matter

      Pages 1-1
    2. Introduction to Physics Programming

      • Dev Ramtal, Adrian Dobre
      Pages 3-12
    3. Selected ActionScript 3.0 Topics

      • Dev Ramtal, Adrian Dobre
      Pages 13-43
    4. Some Math Background

      • Dev Ramtal, Adrian Dobre
      Pages 45-89
    5. Basic Physics Concepts

      • Dev Ramtal, Adrian Dobre
      Pages 91-131
  3. Particles, Forces, and Motion

    1. Front Matter

      Pages 133-133
    2. The Laws Governing Motion

      • Dev Ramtal, Adrian Dobre
      Pages 135-156
    3. Gravity, Orbits, and Rockets

      • Dev Ramtal, Adrian Dobre
      Pages 157-180
    4. Contact and Fluid Forces

      • Dev Ramtal, Adrian Dobre
      Pages 181-220
    5. Restoring Forces: Springs and Oscillations

      • Dev Ramtal, Adrian Dobre
      Pages 221-250
    6. Centripetal Forces: Rotational Motion

      • Dev Ramtal, Adrian Dobre
      Pages 251-279
    7. Long-Range Forces

      • Dev Ramtal, Adrian Dobre
      Pages 281-318
  4. Multi-particle and Extended Systems

    1. Front Matter

      Pages 319-319
    2. Collisions

      • Dev Ramtal, Adrian Dobre
      Pages 321-358
    3. Particle Systems

      • Dev Ramtal, Adrian Dobre
      Pages 359-394
    4. Extended Objects

      • Dev Ramtal, Adrian Dobre
      Pages 395-440
  5. Building More Complex Simulations

    1. Front Matter

      Pages 441-441
    2. Numerical Integration Schemes

      • Dev Ramtal, Adrian Dobre
      Pages 443-459
    3. Other Technical Issues

      • Dev Ramtal, Adrian Dobre
      Pages 461-480

About this book

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. 

  • Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
  • Packed full of practical examples of how physics can be applied to your own games and applications
  • Addresses the diverse needs of game developers, animators, artists, and e-learning developers
The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

About the authors

Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access