Authors:
- This book teaches Action.
- Script programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
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Table of contents (16 chapters)
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Front Matter
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The Basics
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Front Matter
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Particles, Forces, and Motion
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Front Matter
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Multi-particle and Extended Systems
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Front Matter
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Building More Complex Simulations
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Front Matter
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About this book
- Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
- Packed full of practical examples of how physics can be applied to your own games and applications
- Addresses the diverse needs of game developers, animators, artists, and e-learning developers
About the authors
Bibliographic Information
Book Title: Physics for Flash Games, Animation, and Simulations
Authors: Dev Ramtal, Adrian Dobre
DOI: https://doi.org/10.1007/978-1-4302-3675-7
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Adrian Dobre and Dev Ramtal 2011
Softcover ISBN: 978-1-4302-3674-0Published: 18 October 2011
eBook ISBN: 978-1-4302-3675-7Published: 31 January 2012
Edition Number: 1
Number of Pages: XXIII, 558
Topics: Game Development, Media Design