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  • Book
  • © 2011

Beginning 3D Game Development with Unity

All-in-one, multi-platform game development

Apress

Authors:

  • Beginning 3D Game Development with Unity introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting.
  • It enables independent game artists to learn how to produce casual games for mobile, desktop, and console platforms.

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eBook USD 59.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (17 chapters)

  1. Front Matter

    Pages i-xxii
  2. Exploring the Genre

    • Sue Blackman
    Pages 1-43
  3. Unity UI Basics—Getting Started

    • Sue Blackman
    Pages 45-92
  4. Scripting: Getting Your Feet Wet

    • Sue Blackman
    Pages 93-120
  5. Navigation and Functionality

    • Sue Blackman
    Pages 181-250
  6. Cursor Control

    • Sue Blackman
    Pages 251-308
  7. Action Objects

    • Sue Blackman
    Pages 309-405
  8. Managing State

    • Sue Blackman
    Pages 407-438
  9. Object Metadata

    • Sue Blackman
    Pages 439-452
  10. Message Text

    • Sue Blackman
    Pages 453-504
  11. Inventory Logic

    • Sue Blackman
    Pages 505-543
  12. Managing the Inventory

    • Sue Blackman
    Pages 545-585
  13. Finishing the Basic Functionality

    • Sue Blackman
    Pages 587-653
  14. Getting Down to Game

    • Sue Blackman
    Pages 655-752
  15. A Maze and the Final Level

    • Sue Blackman
    Pages 753-820
  16. Menus and Levels

    • Sue Blackman
    Pages 821-906
  17. Beyond the Basics

    • Sue Blackman
    Pages 907-937
  18. Back Matter

    Pages 939-970

About this book

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
  • In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
  • With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

About the author

Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.

Bibliographic Information

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access